Thancled

1 0 0
                                    

Name: Thancled
Level: 20
Alignment: Lawful Neutral
Initiative Bonus: +2
Passive Perception: 30
Darkvision: 150 ft.
Fighting Style: Defense
Divine Health

CURRENT HP: 213
MAX HP: 213

SPELL MODIFIER: +5
SPELL ATTACK: 11
SPELL SAVE DC: 19

SPELL SLOTS-
1st: 6
2nd: 5
3rd: 4
4th: 1

AC: 13 (+3) (+2) (+1)

STR: 18 (+4)
DEX: 12 (+1)
CON: 20 (+5)
INT: 20 (+5)
WIS: 15 (+2)
CHA: 18 (+4)
PROFICIENCY BONUS: +6
Advantage on Wisdom Saves, +2 to all fire damage dealt to enemies, -2 to all fire damage dealt to him

Proficiencies:

Religion
Perception
Survival
Persuasion
Animal Handling
Insight
Investigation

SAVING THROWS:

INT
WIS

Size: Moderate creature

Race: Humanoid

Class: Paladin/Ranger

Equipment:

Knight’s Flaming Greatsword (+3)
Legendary, Greatsword, Requires attunement
This sword is extremely powerful and always has its blade encased in flame, make a Constitution saving throw (with disadvantage if someone is already attuned to it) to attune to it or take 4D4 fire damage, 2 psychic damage, and be rendered on fire for 1D6 turns, taking 2D4 fire damage per turn.
Whenever you attack with this weapon, the enemy takes 2D8+3 fire damage and takes 1D4 fire damage at the start of each turn for 1 round.

Cone Of Flame- If you land a hit, you may choose to wisp your hand along the flaming blade, and coat enemies in a 15 foot cone in front of you, doing 5D4 fire damage, once they are on fire, roll an additional attack roll with advantage to stab into the enemy in front of you with the sword, dealing 3D6 fire damage, and 2D6 necrotic damage as their organs are set on fire, add this to your base slashing damage die roll. Ability replenishes at dawn if the sword is bathed in the morning sun.

Armor Drain- If this sword pierces through armor, it burns through it. For each attack landed on this armor they LOSE 1D4 of their current AC for 1D12 hours due to the sword melting/burning through their armor. If they are drained to 5 AC from this ability, their armor is destroyed beyond repair and they are considered Unarmored.

Redmane Greatshield (+2)-
Rare, Shield, Does NOT require attunement
This Barricade Shield is quite a sturdy find. It is a rusted silver, most of its shine has been done away with by age with large rivets along the edge.

Gain advantage on all contested strength checks/saving throws that involve parrying an attack.
Once you parry an attack you get an Attack Of Opportunity.

Redmane GreatBow (+1)-
Rare, GreatBow, Requires attunement
Range: 300 ft.

All arrows shot from this bow become Spectral Arrows, should an enemy be obscured from your view you may roll a reckless attack (attack roll at disadvantage) to hit them, The arrows are then able to phase halfway into the Ethereal Plain to phase through objects that you designate. These Arrows deal 1D6 piercing damage along with their Explosive Touch.

Explosive Touch- If an enemy touches these arrows, They will explode upon impact, dealing 2D10 fire damage and 1D6 radiant damage, and knocking the enemy 5 feet back, rendering them prone.

You've reached the end of published parts.

⏰ Last updated: Jan 21 ⏰

Add this story to your Library to get notified about new parts!

Hidden Gods DnD sheets lolWhere stories live. Discover now