Trivia

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About Annalisa:

• Unlike most lvl 100 players, who are limited to four super tier spells per day, Annalisa can use up to twenty consecutive super tier spells in one sitting.

• Annalisa has access to exclusive spells only she can use that are not in the game for players.

• Annalisa has 1600 spell slots that she can use.

• Annalisa has created a few Genesis Grade Items in the past and several dozen other items below that of different ranks, including low level ones.

• Annalisa is a bit of an airhead and can be very oblivious and incapable os spotting obvious things.

• Annalisa is very gullible due to her curiosity. Both in her actual life and in-game, she's the most curious character ever and will do a lot of stupid shit just to satiate her curiosity.

• Annalisa is not too strong physically compared to other lvl 100 beings, but can destroy anyone below this level with just pure strength alone.

• She has the highest defence stat in the game.

• She has the highest magic attack stat as well as the widest range of spells among all bosses/NPC's.

• Due to her high-level magic defenses, most magical attacks (even high-tier ones) are ineffective against her. She can nullify spells up to the 9th tier and reduce damage from 10th tier and super tier spells.

• Annalisa is constantly under the effects of multiple passive buffs, including increased regeneration, amplified mana recovery, and magical reflection, making her even more difficult to defeat.

• Despite being one of the most powerful beings in the New World, Annalisa frequently walks into dangerous situations simply because she isn't paying attention. For example, while walking in a dungeon, she might trigger every trap on purpose, just to see what happens. Annalisa is often caught off guard by ambushes, even when they’re blatantly obvious to everyone else. She might walk into a room full of enemies without noticing their hostile intentions until it's too late.

• In the middle of a serious battle, Annalisa can become easily distracted by her surroundings. She might stop to admire an enemy's weapon or a rare creature nearby, even as attacks are flying toward her. This makes her vulnerable to surprise strikes, though her high durability often saves her.

• Annalisa is notorious for setting off traps because she either doesn’t care about the danger or doesn’t believe anything can harm her. She’s walked directly into an enemy’s ambush or pitfall more times than she can count, believing it’s all part of the "fun." Even if she suspects something is a trap, her intense curiosity compels her to investigate anyway. She’s often been seen triggering traps "just to see what they do," and laughing it off when she gets caught in them. Her defensive stats usually make these traps more of an inconvenience for her than an actual threat.

• Annalisa has a tendency to trust strangers far too easily. Whether it’s a random NPC offering her assistance or a suspicious merchant selling items, she often believes their words at face value and ends up getting scammed or tricked. Her allies frequently have to step in to save her from making terrible deals or alliances. This may come to bite her in the ass later.

• Despite knowing better, Annalisa can be easily manipulated with flattery, as she loves being praised or complimented. A simple compliment about her abilities or appearance can sway her decisions, leading her to work with shady characters or enter questionable situations.

• Annalisa mostly doesn't care about the things happening around her. She might take a casual stroll through a genocide just because she felt like it and sometimes, she won't even notice something that happened around her because she simply doesn't care. That and she's mentally slow.

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