(Based off of the elves in "Hilda")
Hiddenfolk are a tiny race from the the Fey Realm, with two variations of this race, The Hiddenfolk of the Grass, and The Hiddenfolk of the Stone
The two Hiddenfolk tend to dislike one another, due to a disagreement as old as time between the two over something the Grass Hiddenfolk love and Stone Hiddenfolk despise - paperwork. They hide their homes away from the prying eyes of big folk.
Hiddenfolk of the Grass form civilizations in the grass around trees or other large plants. Hiddenfolk of the Stone form civilizations on top of large rocks, mountains, caves, and structures made by larger races.
Hiddenfolk of the Grass
Ability Score Increase. Your wisdom score is increased by 2, and you can increase a different score by 1.
Creature Type. You are a fey.
Size. You are tiny.
Speed. 20 feet
Darkvision. 30 feet
Alignment. Grass Hiddenfolk tend to lean more towards being lawful.
Languages. You can read, speak, and write common and elvish
(A quick sketch of what grass Hiddenfolk would look like)
Your Specialty. When in plant-ridden areas, Grass Hiddenfolk double their proficiency bonus in stealth.
Brave. You have advantage on saving throws against being frightened.
(Other racial feats at the end of the chapter, as both Stone and Grass Hiddenfolk would have those feats)
Hiddenfolk of the Stone
Ability Score Increase. Your strength score is increased by 2, and you can increase a different score by 1.
Creature Type. You are a fey.
Size. You are tiny.
Speed. 30 feet
Darkvision. 60 feet
Alignment. Stone Hiddenfolk tend to lean more towards being chaotic.
Languages. You can read, speak, and write common and dwarvish
Due to your sensitive eyes, you are vulnerable to radiant damage, and have disadvantage on saving throws against it.
(A quick sketch of what Stone Hiddenfolk may look like)
Your Specialty. When in rocky terrain, Stone Hiddenfolk double their proficiency bonus in stealth.
Cave-Dwelling Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Racial feats
Obscure once per long rest, as an action, Hiddenfolk can make themselves or any Hiddenfolk-made structure invisible and incorporeal to any creature that isn't a Hiddenfolk for up to 30 minutes, unless ended by choice. However, other Hiddenfolk can see through this, and they can assist as a bonus action and add an additional 5 minutes per Hiddenfolk assisting.
Fey ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Nature's Child The children of the Feywild have a natural gift for the outside world. You are proficient in the Nature skill.
The Little Guy Because of the Hiddenfolk's small size, you become proficient in the stealth skill, if not already proficient in it.
Nimble You can move through the space of any creature that is of a size larger than yours.
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Dnd homebrew stuff hehe
DiversosThe title wooooo Make sure you ask the dungeon master before using anything in this book lol