5: "Start Button"

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At the school of Verzaubertes Königreich, every student is either imbued with Elemental Magic or inhabited by Spirits. If you possess magical abilities, you’re guaranteed to master spells and expand your magical knowledge. (Even if you lack magic, you can still study potion-making, antidotes, or even swordsmanship...)

The following Elements are;

Water- With Water Magic, you can control the flow of water, summoning waves, whirlpools or even influence the weather to change (once you hit the fully maxed level of the Elemental mastery). Water Magic can be used to heal wounds, purify water and air, and cleanse the environment of impurities... AND you’ll never experience dehydration again! Plus, with Water Magic, you'll gain the ability to breathe underwater, just like a sea creature.

Fire- With Fire Magic, you can control the flames to manipulate your surroundings. You can create fire walls, pillars, or even conjure firestorms to scorch your opponents. Fire Magic can also be used to illuminate dark environments, providing a source of light in the darkest corners. It can be used to manipulate and shape materials like metal, stone, or wood. This allows you to craft unique tools, armor, or structures with ease.

Nature- With Nature Magic, you can control all plants, leaves, flowers, trees and the earth itself. Nature Magic can allow you to communicate with animals, understanding their thoughts and emotions (once you reached max level). You can use this to form powerful alliances with creatures or even train them as companions. Nature Magic can be used in various ceremonies and rituals, such as seasonal celebrations, harvest festivals, or sacred offerings.

Ice- Ice Magic can grant you resistance to cold temperatures, making you impervious to freezing temperatures and icy attacks. Ice can be used to preserve, you can become immune to frostbite and other cold-related ailments. With Ice Magic, you can control the elements of ice and snow, summoning blizzards, hailstorms, or even creating structures like glaciers or ice palaces (once you reached maxed level).

Light- Light magic can be used to illuminate dark areas, making it easier to navigate and detect hidden dangers. With light magic, you can control the elements of light, summoning powerful beams, blinding enemies, or creating illusions that seem real. Light magic can be used to heal wounds, protect against harm, and purify corrupted or tainted areas. Light magic can dispel darkness and shadowy illusions, revealing hidden secrets and banishing malevolent entities.

Dark- Dark magic can grant you heightened senses, such as increased strength, agility, speed, or even the ability to see into the spiritual realm. With dark magic, you might be able to manipulate shadows to move unseen, teleport short distances, or even create shadowy illusions to confuse or misdirect your enemies. Certain forms of dark magic can grant you resistance to physical harm, making you more difficult to kill or injure. Dark magic can grant you access to forbidden knowledge, secrets that are hidden from the rest of the world. This could include ancient spells, powerful artifacts, or hidden truths.

They didn't even mentioned; Some forms of dark magic users can be granted to increased charisma and persuasive abilities, making it easier to manipulate others and get what you want.

Light, Nature, and Water Magic all have healing properties. Since my Element lacks healing abilities, I can rely on healing potions if I get hurt or sick (and use the Amulet of Protection when facing stronger enemies)...

I almost forgot to mention that midway through the story, Everly will unlock a Spirit; the Light Eagle (yes, you can wield both an Element and a Spirit as your powers). During the main route, Everly will discover a mysterious shrine hidden within the enigmatic forest of Verzaubertes Königreich.

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