The Anti-Quirk

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The Anti-Quirk

The Anti-Quirk is an incredibly rare and potent ability that serves as a shield against any quirks that intend harm to the user, whether intentional or not. It nullifies the effects of selected quirks within a certain radius while intentionally sparing those that can aid the user. This unique power offers strategic advantages in various situations, granting the user control over the quirks that can affect them and their surroundings.

The Anti-Quirk is always active, automatically neutralizing any quirk-based attacks directed towards the user. However, the user also has the ability to select which quirks they want to nullify within their range. This grants them the flexibility to protect themselves from harm while still benefiting from quirks that aid them.Range and

The nullification effect extends in a sphere around the user, with a default range of about 5 meters for passive effects. Through training and practice, the user can increase this range over time. There's no time limit on how long the Anti-Quirk can remain active, and it requires no continuous mental focus to maintain.

Examples:

Against Deku's One For All: If targeted, Deku's punch would only carry the force of his natural strength without the amplification from One For All.

Against Shigaraki's Decay: Shigaraki's ability to disintegrate matter would be rendered useless if his quirk is nullified.

Against All For One's Quirk Theft: All For One would be unable to steal the Anti-Quirk or any other quirk if his own quirk is nullified.

Against Monoma's Copy: Monoma would be unable to copy the Anti-Quirk, as the quirk is immune to duplication.

Against Yaoyorozu's Creations: Anything Yaoyorozu creates will pass through the user like holograms, as the Anti-Quirk nullifies their materialization upon contact.

Against Aizawa's Erasure: Even if Aizawa attempts to erase the Anti-Quirk, it remains active and unaffected.

Strategic Uses:

• In combat, the Anti-Quirk user can selectively neutralize harmful quirk effects while still benefiting from quirks that aid them, granting them a significant advantage.

• It can be used defensively to protect the user and allies by creating a safe zone where selected quirk effects cannot penetrate and nullifying long-range attacks.

Training and Growth:

• The user can train to extend the range of their nullification effect through mental exercises, physical conditioning, and practice in various environments.

• With training, the user can refine their control over the quirk, allowing for more precise targeting and greater strategic flexibility.

Weaknesses:

• While immune to selected quirks and long-range quirk attacks, the user is still vulnerable to physical attacks. Non-quirk-based attacks such as conventional weapons or physical strength can harm them.

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