Name: Zack Drago
Rank: Corporal
Codename: Night Raider
Info: Zack works in the United States Colonial Marines as a Weapon Specialist in the rank of Corporal and been using the M41A Pulse Rifle MK2 and a Advanced Hacking Device. He even use some specialized Equipment that assists him and his fellow Marines in the battle against the Xenomorphs and Weyland Yutani's PMC and Combat Androids. Now he use his weapons and equipment against the horrors of Hell-A as he is immune to the Autophage.
Starting Weapons and Equipment
Customed M41A Pulse Rifle MK2 - (Standard USCM Rifle that been customized to take on any enemy big targets.)
Customed M42C Scoped Rifle - (Looted from a Elite Weyland Yutani PMC Soldier. This Armor Piercing Rifle has been retrofitted to have a slightly faster rate of fire and can punch right through anything.)
Smart Combat Crossbow - (Zack's personal Combat Crossbow that never been used or sent to service by the USCM but that didn't stop Zack tinkering with it and it's bolts to be able to hit their targets without missing and the bolts to punch through armor and is acid resistant.)
USCM Replicator - (Part of USCM Project known as, Project: Digistructor. The device is used for Elite USCM Personnel to be adequately supplied with certain Munitions, materials for maintenance, medical items, canned food, liquids, and water.)
ACM Advanced Hacking Device - (Used by the Colonial Marines to hack into any devices. The advanced version can now bypass or shutdown any jammers that get's in it's way of it's bypass.)
ME3 Hand Welder - (Not like there's much metal doors around but can be useful.)
Retrofitted 571-C Automated Sentry Gun - (Use by the Colonial Marines against Weyland Yutani and Xenomorphs. Someone tinkered this Sentry with parts from Weyland Yutani Auto Turrets to be indestructible against all attacks and still have it's kills.)
Retrofitted M314 Motion Tracker - (This motion tracker had been tinkered to reveal the undead as open circles and survivors as closed circle. Useful to track down hidden infected.)
Innate Skills (Additional Skills)
USCM Weapon Specialist: USMC and Regular Firearms increased Damage and Critical Damage multiplied by three.
USCM Replicator: Produces 10x24mm Caseless, 10x28mm Caseless, and Armor Piercing Rounds at a ample pace. As well as Smart Bolts in case they get destroyed or lost. Additional Note: Non-USCM Munitions take a bit longer to regenerate.
Professional Combat: Military, Police, and Firefighter Melee Weapons have increased Damage, Critical Damage, Attack Speed, and Durability multiplied by two.
Bullets Kill: When a infected is immune to a certain attack by ranged weapons then it will do the same damage as a regular shot without the elemental damage.
Salvaging Operation: Looting infected that used to be part of the Police or Military can be checked for any ammo still on them. But leaves the user vulnerable while searching.
Noticeable Action
Survived the horrors of BG-386 against Xenomorphs and unknown contact. Fled in another dropship along with a surviving group of Colonial Marines and Colonists.
Took part in some projects with the Colonial Marines. One project he took part in is, Project: Borderlands.
Created a Device with other Colonial Marines known as the CRA (Chestburster Removal Aid) Device and kept one on him that saved Keyes and Bella from a Chestburster. He has been known to keep the CRA on him at all times.
Last Sighting
Headed out with a team a year after the LV-426 and encountered unknown contact and all Marines are KIA and Corporal Zack had been declared MIA. Last radio transmission from Zack reported something called the HAUS.
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Dead Island: Colonial Marine of Hell-A
HorrorXenomorph Infestation is one thing but a zombie Infestation is entirely different for one Colonial Marine who ends up in another dimension where the undead overwhelms the ruined city of Las Angeles. Can he survive the terrors of Hell-A and solve the...