In the heart of Fazbear Industries, the massive three-story building loomed like a decaying monument to nostalgia and terror. Flickering fluorescent lights threw twisted shadows along the long corridors, illuminating broken pieces of faded glory from a time long gone. In the heart of this sprawling structure, Emily found herself confined in a dimly lit security room with Michael, the aging security guard whose once sharp features were now softened by lines of fatigue and weariness. The scent of aged leather and stale coffee mixed with the metallic tang of rust, creating an oppressive atmosphere that made her uneasy.
Emily was only sixteen so much younger than Michael—and though she had been assured her position was secure for her age, the events of the past few hours had turned her belief into a chilling sensation of dread. The surveillance screens clicked ominously, each displaying a different angle of the once vibrant, now hauntingly barren animatronic exhibits. The smile of her once was friend Funtime Freddy, however cracked and worn, seemed to mock her.
The intercom crackled to life, sending a surge of static through the security room. "Welcome to your final task, Emily," a voice boomed ominously. It was Scott Cawthon, the mastermind behind the twisted wonders of Fazbear Industries, his voice dripping with a mix of amusement and apathy. "It's time for a good old game of survival. You have until 6 A.M. to keep the animatronics from getting in. Fail, and you die. Since you're new I will do the honor of telling you what the animatronics are capable of unless your old man cares to explain it for you? no? First is Funtime Freddy. He will say things but you have to figure out what exactly he's hinting at. He himself will NOT try to get to you but his puppet will...be wise, Bon-Bon is quite small. Ballora should be fairly easy for you. She will dance the halls from both sides at random intervals listen for her music box. The louder it is the closer she gets, be ready to close the respected door. Funtime Foxy is a dweeb...all you have to do is stand still until she leaves. Yeah no tricks no lies just truth, if you don't believe me try it. Tea Time Baby is the one you really need to be careful with. She somehow can mask her heavy movement and metallic banging quite well. She also will enter the maintenance closet mostly down the hall and draw power from the buildings generator. Find that room in the cameras and press the big friendly button to give her a no-no boot. An electric shock won't hurt will it? And last but not least Lolbit. I'm aware you know her quite well. She will mess with your head by singing causing hallucinations if you're not careful. She will not come for you at all, but the hallucinations, could get you killed. Emily Keswick this not a game. Good luck! Oh wait wait! You see that percentage button to your right? That's your power. If it reaches zero the electricity in the building will shut down. Only one exit in the building will open. You will need to find your way out of the abyss. If I didn't think you could handle this I wouldn't be putting you in this spot. I mean after all...you made friends with Freddy even Ballora! it's remarkable!" With that the intercom shut off.
Emily's heart raced, pounding against her ribcage like a frantic drum. She looked at Michael, but his eyes remained fixed on the monitors, that old man's resignation palpable in the cramped space. "This is insane," she whispered, her voice trembling.
"Welcome to Fazbear Industries," he grunted. "You think any of this is real? You survive one night, you might make it out alive—a game played by someone else's rules." He gestured at the monitors. "Just keep your eye on what's coming for you."
An alarm blared and the room dimmed further, making the atmosphere thicker with fear. The lights flickered, then went out entirely for a split second before the emergency backups kicked in. On the monitors, movement danced in the periphery of her vision.
"You'll need to close the doors," Michael continued, a strange mixture of pity and curiosity tainting his tone. "It's only a matter of time before they come for ya."
Ballora and Tea-Time Baby were the first to show themselves, their silhouettes eerily graceful as they twirled through the dimly lit hallways. "I can already hear them," he muttered, reaching for a switch that controlled the doors.
"Wait—what if I just lock the room?" Panic seized her voice, and her thoughts raced. It was impractical; the room was film-thin against the horrors outside, but she had to think rationally.
"Locking the door won't work. They'll find a way in eventually, you'll lose power," Michael replied, his voice steady despite the shadow of fear creeping into his eyes. "This is a game. You gotta play their rules."
With a nod, she steeled herself, spending the seconds to memorize the layout displayed on the screens—two doors at her sides, with a narrow hall behind her. There were layers of protection, but as the clock chimed ominously, the chilling reality sank in: the animatronics would be coming.
The screens dimmed, then showed Funtime Freddy stepping into view—his eyes glinting with malevolence as he sent his hand puppet, Bon-Bon, darting toward the left-hand door. Emily could feel her breaths quicken, her skin prickling with terror.
"Hey Bon-Bon go get 'em!"
"Close the door!" Michael urged.
Emily slammed her hand against a button by the door, the heavy gate fell shut, the noise echoing like a gunshot. Panic surged through her as she pressed her ear against it, listening. For a tense moment, silence reigned, then came the boyish giggle of Bon-Bon on the other side, slapping against the door, relentless in its mission.
She turned and focused on the right-hand side screen, where Ballora lurked in the shadows, gliding just out of reach of the camera. "Are you seeing this?" she warned Michael.
"I see it," he muttered gravely, brows furrowing. "But you need to keep an eye on everything, Emily. One misstep, and you won't get another chance."
Just then, a rustling sound erupted from behind her, and she spun, half-expecting something to leap from the darkness. It was too late to remind herself that there's nothing there; the shadows became suffocatingly alive. Lolbit emerged from the blackness, its presence flickering on the screen, distorting reality and sending deceptive shimmers through her vision. She struggled to keep her mind clear against the onslaught of hallucinations threatening to consume her.
Emily staggered, forcing herself to focus on the monitors once again. "Left door!" she yelled, as she barely caught a glimpse of Funtime Foxy charging down the hall. "Close it!"
In a split-second decision, she slammed down the left door just as Foxy skidded to a halt, screeching to a stop mere inches from her. The animatronic's relentless energy thrummed against her heart, vibrating her very core.
"You're doing good!" Michael urged, surprisingly encouraging, as he flipped the switches and prepped for the next round. "Just one hour, Emily. Just one hour."
But moments ticked by as eternity dripped like molasses. The pressure mounted, and Emily struggled to maintain composure. She barely registered time passing when she noticed Laura's haunting figure slink near the right door.
"Not again," she muttered, feeling dread seize her bones. Ballora was close, too close. She quickly pushed the right button making the door fall shut, barely shutting out the shadows before the laughter of the animatronics swelled and echoed.
The clock read 5:05 AM—a way from freedom. All she had to do was survive.
Suddenly, a burst of laughter broke through the barrier of sounds echoing through the security room. Funtime Freddy's laughter bellowed down the corridor, and Emily felt a wave of cold threatening to choke her. "You can't get in!" she yelled, now both for herself and the animatronics, hoping her resolve might stifle their appetites for chaos.
"Don't let them in, Emily!" Michael shouted, his voice ringing with urgency.
The door rattled violently, and she pressed all her weight against it, gasping as energy surged into her limbs. Time itself felt plastered over by a thin film of encroaching horror, the darkness suffocating, the animatronics howling.
"I hate this!" she tried bringing her resolve to the surface, shoving against the ferocious force that clawed at the door.
She constantly found herself having a hard time running side to side opening and shutting the doors all while having to keep Baby away from her 'battery' room.
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Five Nights At Freddy's Sister Location 2
FanfictionSixteen year old Emily Keswick is locked inside a large three story facility by a security guard who promised her to see the hidden animatronics and let her leave safely. Her hostage situation goes from nerve-wracking to much worse as the security s...