the jewelry stays the same throughout chapters.
*The 6'0" all metal staff with a khaos/hecate/maleficent/hades/rumplestilskin/Lilith/Thanatos/nyx/trigon all powerful protection and amplifying all powers all ember gemstone in all metal ring form and the khaos/hecate/maleficent/hades/rumplestilskin/Lilith/Thanatos/nyx/trigon amplifying all powers and abilities all ember gemstone on a all metal chain and all of them are sealed to Malakai's body and everything else and beyond.*
*btw only a trusted few know about all of Malakai's powers.**Ignore the pendant and focus on the chain it's made out of all metal.*
Powers
Flight
Teleporting
Portal Generation
Energy Field Propulsion
Lightning Travel
Wall Crawling
Organic Metal Transformation
Organic pink star Diamond Transformation
Organic Ice Transformation
Solar Form
Superhuman Strength
Superhuman Durability
Shapeshifting
Self-Duplication
Wolf Transformation
Adaptive Evolution
Energy Absorption
Superhuman Strength
Energy Redirection
Energy Projection
Energy Blasts
Kinetic Energy Absorption
Age Reduction
Kinetikinesis
Superhuman Reflexes
Superhuman Agility
Force Field Generation
Explosive Energy Charges
Shockwaves
Molecular Acceleration
Enhanced Agility
Enhanced Coordination
Enhanced Strength
Seismic Energy
Sound and Light Manipulation
Pyrokinesis
Fire Generation & Manipulation
Fire Ash Breathl
Solar Absorption
Solar Radiation Absorption.
Solar Energy Blast
Enhanced Durability
Flight
Ice and Cold Manipulation
Aerokinesis
Cyclone Spinning
Weather Control
Plant Manipulation/Chlorokinesis
Electrokinesis
Superhuman Speed
Superhuman Strength
Super Leaping
Superhuman Agility
Super Acute Senses
Superhuman Durability
Superhuman Stamina
Superhuman Reflexes
Adaptive Reflexes
Sonic Scream/Acoustikinesis
Healing Factor
All herbs and drugs and supernatural elements and powers and abilities and weapons and items and artifacts and objects and everything else both black and white magic and Diseases and viruses and cancerous medically and supernaturally and sexually and normally Immunity
Self-Sustaining
Enhanced Vitality
Insulated Weather Adaptation
Psionic Resistance
Immortality
Superhuman Marksmanship
Telekinesis
Telekinetic Flight
Telekinetic Shield
Telekinetic Blast
Disintegration
Telekinetic Weaponry
Psionic Blades
Telekinetic Katana
Telekinetic Whip
Advanced Telekinesis
Matter Disintegration
Matter Transmutation
Telepathy
Mental Scan
Telepathic Cloak
Telepathic Communication
Mind Control
Mental Possession
Mental Sedation
Memory Manipulation
Paralyzation
Mental Link
Mental Amnesia
Telepathic Illusion
Psychic Barriers
Psionic Blasts
Knowledge Absorption
Mental Shielding
Illusion Generation
Technopathy
Power Bestowal and Augmentation
Power Negation
Death Perception
Magnetokinesis
Ferrokinesis
Metal Sense
Magnetic Flight
Metallic Bonding
Magnetic Shield
Magnetic Field Manipulation
Claw Growth
Razor Sharp Teeth
Projectiles
Bone Growth
Quill Protrusion
Phasing
Chronoskimming
Life Force Absorption
Power Mimicry
Tactile Hypnosis
Wing Growth
Wing Blades
Snake Physiology
Toxin and herb Immunity
Claws:
Regeneration:
Enhanced Agility:
Prehensile Tail
Unstoppable Momentum
Absorption - The ability to physically trap a being or inanimate object inside an artifact; whoever is trapped generally cannot be freed on their own and need someone on the outside to help them.
Acid Secretion - The ability to generate corrosive acid from the hands or mouth that can severely burn people or melt objects.
Advanced Electrokinesis - An advanced form of Electrokinesis that allows the user to shoot extremely powerful beam-like blasts of pure concentrated electricity.
Advanced Fire Throwing - An advanced form of Fire Throwing that allows the user to shoot an extremely powerful beam of highly concentrated torch-like blue fire.
Advanced Telekinesis - An advanced form of Telekinesis that allows the user to move objects of extreme weight and size over vast distances oí it all at once and create a powerful burst of sheer telekinetic energy, capable of causing great destruction and causing objects to explode by putting huge amounts of pressure on them.
Aerokinesis - The elemental ability to to create wind and to manipulate it's movement; this is one of the five component powers of Conjuring the Elements.
Age Shifting - The ability to accelerate or reverse the aging process; It can be used to become young or instantly kill someone by accelerating their age until it turns the victims into nothing but dust or waste.
Apportation - The ability to teleport inanimate objects from one location to another through space.
Ash Teleportation - A form of teleportation in which which allows the user to appear or disappear through a cloud of ashes.
Astral Premonition - An advanced form and a combination of Premonition and Astral Projection that allows the user to receive visions of the future while simultaneously astral projecting into said future
Astral Projection - The ability to project one's consciousness (or soul) into an astral form outside the body.
Atmokinesis - The ability to control and manipulate the meteorological conditions to various effects.
Audible Inundation - The ability to force someone to hear voices within their mind.
Aura Choking - The ability to strangle and choke beings with their own aura and suffocate them.
Aura Manipulation - The ability to manipulate auras to various effects.
Banishing - The ability to cast a being out and forbid it from returning to the place or realm from which it was exiled.
Beaming - A form of teleportation in which allows the user to appear or disappear through a pink glow originating at the heart.
Black Orbing - A form of teleportation in which allows the user to appear or disappear through a flurry of black and indigo orbs.
Black Telekinetic Orbing - The ability to teleport objects through the use of black orbs.
Blinking - A form of teleportation in which allows the user to appear or disappear to a thought-of location or person in the "blink of an eye".
Body Insertion - The ability to physically transfer a person into someone else's heart and mind.
Bursting Ball - The ability to conjure a metallic sphere that combusts upon impact.
Calling - The ability to "Call" or summon an object to one's hand through willpower or a hand gesture; when called for, the object in question will move to the user as if drawn by Telekinesis.
Catoptromancy - The ability to spy on distant people and places or receive information by using mirrors or other reflective surfaces and see other people or places at will.
Channeling - The ability to use one's own magical abilities to channel the powers of others to the point where users can take control of activated powers and use them for themselves.
Chronokinesis - The ability to manipulate the flow of time in all directions, move oneself through time, and control time itself.
Clairaudience - The ability to mentally hear what people outside normal hearing range are saying; it's an aspect of another psychic ability such as Empathy or Sensing.
Clinging - The ability to cling onto an objects or solid surfaces and climb anywhere and on anything.
Cloaking - The ability to hide the presence of oneself or others to prevent others from discovering one's location.
Cloning - The ability to create an exact duplicate of oneself, including any other powers that the user possesses.
Combustive Orbing - The ability to combust objects and beings by channeling orbs into the desired target.
Conjuration - The ability to materialize imaginary objects and beings at will.
Conjuring the Elements - The ability to generate and manipulate all of the natural elements: earth, water, fire, air, ice, and electricity.
Corporealization - The ability to become corporeal, thus enabling the user to move objects or assume a (temporary) solid and visible form; it's the opposite form of Intangibility.
Crushing - The ability to create force around an object or power, squashing and neutralizing it as a result.
Cryokinesis - The ability to generate and manipulate cold and ice by projecting streams or blasts of intense cold intended to freeze targets; this is one of the five component powers of Conjuring the Elements.
Cursing - The ability to enchant objects or beings and cause negative effects to occur, such as repeated deaths or eternal imprisonment.
Dark Wisping - A form of teleportation in which allows the user to appear or disappear in dark blue and white wisps.
Deflection - The ability to deflect all kind of supernatural powers through the use of a blue-energy shield generated from the wielder's hand.
Deviation - The ability to redirect magical attacks and projectiles of other beings back on the path of emanation.
Discord Inducement - The ability to creates or intensifies conflicts between groups of beings in the immediate vicinity of the user.
Divination - The practice of predicting the future, usually of an individual, through mystical or supernatural means.
Dream Leaping - The ability to project into people's dreams and manipulate them.
Dusting - A form of teleportation in which allows the user to appear or disappear through grey, dust-like particles.
Elasticity - The ability to stretch certain or all parts of the body in an elastic fashion.
Electrokinesis - The elemental ability to create and project electricity and lightning to ignite things or cause very destructive explosions upon impact and, by controlling the strength of the power, it can be used to torture others; this is one of the five component powers of Conjuring the Elements.
Elemental Mimicry - The ability to be in a form made of elements, such as water or smoke.
Empathy - The ability to feel and understand other people's feelings, emotions, and desires as if they were your own.
Enchantment - The ability to bestows magical powers or attributes onto an object to achieve various effects, depending on the intent and purpose of the enchantment.
Enchanted Allure - The ability to seduce others and make them slavishly devoted and willing to do anything to please the user.
Energy Projection - The ability to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions.
Energy Ball - The ability to form spheres of energy, which resemble electrical discharges, in the palm of their hand and throw them at targets with varying levels of voltage or dissipate them in their hands.
Energy Beam - The ability to shoot powerful beams of energy, usually from their hands, used to harm with pure force, burn with heat or to cause an object to combust as well.
Energy Blast - The ability to shoot a kinetic energy blast out of their hands, hitting a target with great concussive force.
Energy Bolt - The ability to fire thin and short bolts of blue energy that resembles a combination of Light Dart and Laser Bolt.
Energy Magic - The ability to project energy and manipulate it's shape into various forms as desired.
Energy Sparks - The ability to shoot short beams of coloured sparks, capable of either harming or vanquishing beings.
Energy Waves - The ability to create powerful waves of destructive energy capable of disintegrating targets at once, allowing the user to easy vanquish multiple beings and destroy multiple objects at a large radius.
Enhanced Intuition - The ability to be highly aware of their surroundings by sensing when something is about to happen before it does or to anticipate the next move of an opponent; Most often this ability is developed from psychic powers such as Premonition.
Enhanced Agility - The ability to move quickly and easily from one motion to another; most beings acquire it through training and/or power.
Enhanced Senses - The ability to possess one or more senses that are amplified beyond their regular function; this can be applied to all five senses; taste, hearing, smell, sight and touch. Fading - A energy-based form of teleportation which allows the user to appear or disappear across short or long distances in a fading motion.
Fear Amplification - The ability to amplify another being's fear.
Fear Projection - A powerful ability to project others' fears to reality. It is associated with Fear Amplification.
Fear Reading - A powerful ability to read and sense others' fears.
Fireball - The ability to generate balls of fire.
Fire Breathing - The ability to emit fire from one's mouth.
Fire Throwing - The ability to throw streams of fire from the hands.
Flaming - A fire-based form of teleportation which allows the user to appear and disappear through flames.
Flight - An advanced form of Levitation. It allows the user to fly high and control the direction they go to.
Floating - The ability to rise a few centimeters/inches off the ground and float around.
Folding - The ability to teleport across short or long distances by making the body two-dimensional and folding inwards.
Force Blast - The ability to generate blasts of force that sends the target flying through the air.
Force Field - The ability to create an energy barrier shaped into spheres or bubbles around or in front of oneself or others to protect one from physical and magical attacks, to deflect a magical attack back to the enemy, to absorb and neutralize the magic and also to be used to capture and contain an individual or seal off a room or area.
Geokinesis - The ability to control earth and earth-based materials.
Glamouring - The ability to change appearance to look like another person by creating an illusion around the user.
Glistening - A light-based form of teleportation that leaves a glistening contour of the body for a few milliseconds when the user teleports.
Gravity Control - The ability to manipulate gravitational forces.
Ground-Fading - The ability to teleport across short or long distances by disappearing into a surface in a fading manner and reappearing by rising from it.
Healing - The ability to heal injuries and diseases of others, unless that person is evil or has already died.
High Resistance - The ability to survive otherwise lethal attacks from physical and magical harm.
Hologram Projection - The ability to create holographic images.
Hovering - The ability to rise up into the air and hover in one place, with or without the use of orbs.
Hydrokinesis - The ability to create and manipulate water.
Hyper Speed - The ability to move extremely fast.
Hypnosis - The ability to put someone in a submissive trance.
Illusion Casting - The ability to create illusions which alter the victim's senses and perception of his/her surroundings.
Immortality - The ability to live forever without aging and be immune to all kind of diseases.
Immunity - The ability to be immune to certain or all kinds of powers and/or physical harm.
Incineration - The ability to kill someone by setting him on fire.
Intangibility - The ability to render one's body intangible, allowing them to pass through solid objects.
Invincibility - Protects the possessor from any physical or magical harm.
Invisibility - The ability to become unseen by the naked eye.
Inspire Creativity - The ability to create and direct creativity with one's presence.
Kiss of Death - A Siren's variation of Touch of Death by kissing the men, causing them to burn up from the inside and kill them.
Knowledge Absorption - The ability to psychically absorb knowledge from other people.
Laser Bolt - The ability to generate darts of electromagnetic radiation that can burn the target upon contact.
Levitation - The ability to rise into the air and float in apparent defiance of gravity.
Life Draining - The ability to drain the life force out of someone.
Life Link - The ability to connect one's life with another.
Light Dart - The ability to generate tiny, small darts of energy that burn the target upon contact.
Lightning Teleportation - An elemental form of teleportation that allows the user to disappear and reappear across short or long distances through bolts of lightning.
Liquification - The ability to change into water momentarily.
Literary Manipulation - The ability to scan and absorb all information a book contains.
Luck Granting - The ability to grant luck or bad luck to others.
Manifestation - The ability to keep existing in spirit form after the body has been vanquished.
Mediumship - The ability to see and communicate with ghosts.
Memory Manipulation - The ability to manipulate the memories of others, such as erasing and altering them.
Mind Manipulation - The ability to manipulate the minds of others.
Molecular Adjustment - The ability to resist and fight through molecular powers.
Molecular Manipulation - The ability to manipulate matter on a molecular level; most branches of this power involve manipulating the speed of molecules.
Molecular Acceleration - The ability to make molecules reverberate at a speed which causes them to become disordered, causing an object to rapidly heat up, and as a result, the power can cause objects to melt or burn.
Molecular Combustion - The ability to speed up molecules to the point where they combust.
Molecular Deceleration - The ability to slow down the molecules of an object or being.
Molecular Dispersion - The ability to utterly destroy an object or being by ripping it apart on a molecular level.
Molecular Immobilization - The ability to slow down the movement of molecules, leaving the being or object immobilized.
Molecular Inhibition - The ability to slow molecules down completely, causing them to crystallize, encapsulate a being or object in ice.
Mummification - The ability to mummify bodies almost instantly to preserve them.
Necrokinesis - The ability to cause instant death without an apparent cause.
Necromancy - The ability to manipulate death, spirits and the Undead.
Omnilingualism - The ability to understand and speak any language without extensive training.
Optical Energy Blast - The ability to emit a sudden shot of energy from the eyes.
Optical Fire Bolt - The ability to emit a sudden blast, bolt, or beam of energy from one or both eyes.
Orbing - A form of teleportation in which the user to teleport through a flurry of light orbs.
Orb Shield - A form of force field; the ability to create a protective bubble from orbs.
Paralysis Inducement - The ability to make a person lose their mobility, rendering their body completely motionless.
Particle Swarm - The ability to fire a swarm of burning particles that can vanquish the victim.
Petrification - The ability to turn beings or objects into stone.
Photokinesis - The ability to produce and manipulate light.
Phytokinesis - The ability to augment, grow or bring back to life plants.
Plasma Ball - The ability to throw balls of plasma energy.
Plasma Bolt - The ability to produce thin and short bolts of spirital energy that resemble energy bolts.
Portal Creation - The ability to open portals to parallel worlds, dimensions, or planes.
Possession - The ability to control living beings by entering their body.
Potion Brewing - The ability to make potions.
Power Bolt - The ability to create and send projectiles at a target.
Power Manipulation - The ability to manipulate magical power in various ways.
Power Absorption - The ability to absorb the powers of the killed victims. It is a rare ability.
Power Augmentation - The ability to enhance one's and other's abilities.
Power Containment - The ability to store and contain magical powers in white spheres, magical containers or other beings.
Power Extraction - The ability to temporarily strip magical powers from other beings without absorbing the power.
Power Granting - The ability to grant powers to another being.
Power Mimicry - The ability to permanently copy a witch's powers and abilities if they are used on you.
Power Negation - The ability to prevent the powers of others activate when the user wants to use them.
Power Replication - The ability to temporarily copy and use the powers of another being.
Power Stripping - The ability to temporarily or permanently strip someone's powers.
Power Swapping - The ability to swap the powers of two individuals.
Power Tapping - The ability for magical pregnancies where psychic bonds between the child and mother are created, the mother can sometimes consciously tap into the powers of her unborn child.
Power of Three - The most powerful of all powers in the Charmed world, possessed by the Charmed Ones.
Premonition - The ability to receive a vision about the future of an object or person with or without touching them or those.
Psychic Echo - Connected to the power of Premonition, a Psychic Echo is when two psychics are physically and mentally connected.
Pressurization - The ability to induce high pressure on someone's skull.
Projection - The ability to project a desire to reality
Projective Invisibility - The ability to make people and objects invisible.
Projective Levitation - The ability to levitate other people and objects.
Psammokinesis - The ability to create and control sand.
Psychic Reflection - The ability to channel a person's emotions and memories and then reflect them back onto their mind; overloading their mind. An advanced aspect of Empathy.
Psychokinesis - The ability to move objects that are not in one's line of sight.
Pyrokinesis - The ability to generate and control fire.
Pyromancy - The ability to spy on a target through fire, usually to gather information.
Pyrotechnics - The ability to produce fireworks.
Reality Warping - The ability to manipulate reality according to your desires.
Reconstitution - The ability to be reformed again after being vanquished.
Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.
Releasing Repression - The ability to tap into other people's repressed emotions and absorb it, freeing the suppressed emotion.
Remote Teleportation - The ability to teleport other people from one place to another without physical contact with that person or teleporting oneself.
Remote Beaming - The ability to send and call another person to and from a specific location instead of having to beam with them.
Remote Black Orbing - The ability to send and call another person to and from a specific location instead of having to black orb with them.
Remote Fading - The ability to send and call another person to and from a specific location instead of having to fade them.
Remote Flaming - The ability to send and call another person to and from a specific location instead of having to flame them.
Remote Orbing - The ability to send and call another person to and from a specific location instead of having to orb with them.
Remote Sparkling - The ability to teleport surrounded by tiny lights or sparks other people from one place to another without touching them.
Resurrection - The ability to resurrect the dead, could be others or could be oneself
Sand Teleportation - A form of teleportation in which the user appear and disappear in a whirling dust devil or falls apart in sand.
Scorch Writing - The ability to write through thermokinesis.
Scrying - One of the basic abilities of a witch, the ability to search with a crystal to find a lost object or person.
Sense Stealing - The ability to take away someone's else's senses and use it for oneself.
Sensing - The ability to sense the location of other people.
Shadow Manipulation - The ability to generate and manipulate shadows to various effects.
Shadow Blast - The ability to fire powerful blasts of shadows.
Shapeshifting - The ability to change the physical form or shape of the body.
Shimmering - A energy-based form of teleportation. Whoever uses it distorts the space around them for a moment as they teleport.
Shredding - A molecule-based form of teleportation in which the user appear and disappear by dispersing their molecules one place and reform elsewhere.
Shrinking - The ability to shrink someone's physical size.
Sleep Induction - The ability to put others to sleep with the wave of the hand or via a potion.
Smoke Secretion - The ability to produce gas or smoke used to suffocate people or is toxic in nature.
Smoke-Fading - The ability to teleport across short or long distances through a combination of Smoking and Fading.
Smoking - A form of teleportation in which the user appear and disappear in a puff of smoke.
Sonic Scream - The ability to generate vocal sounds of a higher amplitude than a normal human, often to such high levels it can be lethal or highly destructive.
Soul Absorption - The ability to absorb the souls of the dead.
Soul Blasting - The ability to fire a blast of lightning-like energy that can extract the souls of other beings.
Soul Containment - The ability to contain souls of the dead in Crystals, balls of white energy or fire.
Sound Wave Emission - The ability to send out intense waves of sound from one's body.
Sparkling - A energy-based form of teleportation which allows users to appear and disappear across short or long distances in swirling lights or sparks.
Spell Casting - The ability to cast spells.
Spell Nullification - The ability to undo the effects of spells simply by holding one's hands over the page that the spell came from.
Spiralization - An energy-based form of teleportation used exclusively by Wizards.
Spirit Dominion - The ability to have control over spirits.
Spirit Writing - The ability to write messages from the afterlife through orbs.
Strangulation - The energy-based power that allows the user to cause the victim suffocation.
Suggestion - The ability to plant thoughts into the mind of another, bending them to your will.
Summoning - The ability to conjure a being into the user's vicinity.
Super Strength - The power of having magically augmented physical strength and stamina.
Swallowing - The ability to consume and transfer one to a different place, dimension or plane.
Technopathy - The ability to control and manipulate technology.
Telekinesis - The ability to move objects and individuals by using your mind. It can be channeled through the eyes or hands.
Telekinetic Orbing - The ability to move or teleport objects through the use of orbs. This power is used by Whitelighter-Witches.
Telematerialization - The ability to use telekinesis in such a way as to teleport objects.
Telepathy - The ability to hear and broadcast the thoughts of oneself and others.
Teleportation - The ability to move objects or elementary particles from one place to another across short or long distances, more or less instantaneously, without having to physically travel through space.
Teleportation Manipulation - The ability to manipulate the teleportation of other beings.
Temporal Stasis - The ability to slow or stop the flow of time itself.
Thermal Ball - The rare ability to create purple balls comprised of highly concentrated thermal energy.
Thermal Blast - The ability to fire powerful blasts of thermal energy from the hands.
Thermokinesis - The ability to manipulate temperature.
Thermovariance - The ability to increase blood temperature to a boiling point.
Thorn Spitting - The ability to produce thorns out of the mouth that contains a toxin that slowly kills anyone who is harmed by the projectiles.
Thought Projection - The ability to conjure thoughts and imagination into reality.
Time Travel - The ability to travel through time and space.
Touch of Death - The ability to kill other beings through a touch by burning them from the inside. This power is triggered by hate.
Transformation - The ability to manipulate reality to transform any object or being into something else. The effects of this power can only be undone by a user of the power.
Transmogrification - The ability to transform into inanimate objects and vice versa. It's often confused with the power of Shapeshifting, which is highly similar.
Transmutation - The ability to turn one form of matter into another.
Vertigo Inducement - The ability to cause confusion, disorientation, nausea, and even unconsciousness in others.
Voice Echo - The ability to project one's voice in another location without being present.
Voice Manipulation - The ability to control and manipulate or enhance one's speaking or singing voice.
Vortex Creation - The ability to create a vortex to a different dimension, plane, or world. It is similar to Portal Creation, however, vortexes act as gravitational vacuums that can pull people in against their will.
Voyeurism - The ability to render oneself completely invisible except their eyes. It is commonly used to spy on others.
Advanced Incineration — an enhanced form of "incineration", which allows the user to pyrokinetically incinerate an entire being.
Advanced Telekinesis — an enhanced
Chlorokinesis — the power to manipulate and control all types of plants.
Clairvoyance — the power to gain information through means other than the known human senses.
Claw Extension — the power to make claws extend out of one's hands and/or fingers.
Cloaking — the power to hide the presence of oneself, other beings or locations, preventing others from discovering one's location.
Coma Inducement — the power to place other beings into a magically induced coma.
Conjuration — the power to make something materialize at will. These conjurations could be anything from inanimate objects or living beings to even images or realistic illusions. The users are also able to cause their conjurations to disappear as well, making them cease to exist.
Cryokinesis — the power to manipulate temperatures, generate frost and ice.
Disintegration — the power to destroy objects by breaking them into small particles.
Emotional Energy Manipulation — the power to convert emotion into raw energy. This power is an expansion of "empathy".
Emotional Inception — the power to manipulate emotions and feelings. This ability is also known as pathokinesis. This power is a expansion of "empathy".
Emotional Manipulation — the power to manipulate people by exploiting their vulnerabilities and insecurities.
Empathic Telepathy — the power to hear the thoughts of others, as well as projecting thoughts into other's minds. This power is an expansion of empathy that acts as a mixture of both "empathy" and "telepathy".
Empathy — the power to sense and feel the emotions of others. Empath is the term used to label a person who has this power. Empathy is generally an "umbrella" term used to refer to any ability pertaining to projecting, sensing or manipulating emotions, including feelings, moods and their affects.
Energy Ball Generation — the power to create and project balls of energy, which resemble electrical discharges, from one's hands.
Energy Beam Emission — the power to emit beams of powerful energy from one's hands.
Energy Blast Generation — the power to fire blasts of energy. In most cases, this ability is channeled from one's hands.
Energy Channeling — the power to channel energy from their hands. This power is very useful during hand-to-hand combat.
Enhanced Durability — the power to withstand physical and/or magical harm that would otherwise be lethal.
Ergokinesis — the power to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions, usually of an offensive or defensive nature. This power has many variations in the form of separate active powers belonging to various factions.
Healing factor The power to heal much faster than normal humans. Even, at some points, they can regenerate complex body parts normal humans can't, like limbs and organs.
Astral projection The power to project their soul to other people.
Disintegration The power to pull matter apart.
Divination The power to perceive and interpret information of the past, present or future through use of occult or mystical means
Effigy animation The power to bring inanimate objects to life.
Energy absorption The ability to absorb energy into ones body for a variety of purposes. In many cases, this energy can be expelled into blasts.
Energy projection The ability to generate and project varying waves of energy, typically as a concussive blast.
Enhanced senses The ability see, smell, hear, taste and/or feel more acutely than a normal human.
Empathy The power to read a person's emotions
Umbrakinesis
Erebogenesis/Erebokinesis The power to create and manipulate darkness or shadows.
Flight/Levitation The ability to move and stay in the air, could achieve through propelling through the use superpowers.
Heat vision The ability to emit energy beams from their eyes
Hydrogenesis/Hydrokinesis The power to generate or manipulate water
Interdimensional travel The power to transport oneself or others attached to the user, from one place to another.
Illusions The power to change one's appearance or voice using magic
Longevity The power to physically age much slower than normal humans
Magic The power to utilize the supernatural force of magic.
Matter transmutation The power transmute matter into different forms
Mégethoskinesis The power to alter the size manipulating the space between their atomic bonds
Mind control The power to control the minds of others, making them act on your behalf
Opti-chromatic Shifting
Opti-chromatic Shifting The ability to make ones eyes glow, usually as a result of using other abilities.
Photogenesis/Photokinesis The power to generate or manipulate light
Pocket dimension The power to create an independent section of time and space or reality for oneself or others
Possession The ability to project their conscience into someone else's body
Precognition The power to see or be aware of events in the future through psychic means.
Pyrogenesis/Pyrokinesis The power to generate or manipulate fire.
Reality manipulation The power to manipulate reality in a variety of ways.
Resurrection The power to bring oneself, someone else or something back to life
Sonic scream/super sonic voice/black canary voice The power to project one's voice (or bark) at a super sonic level, enough to harm others and force them back.
Shapeshifting The power to become extremely malleable and elastic, allowing them to stretch, deform, expand, and contract their whole body
Superhuman breath The ability to inhale and exhale significant amounts of gases in strong bursts
Superhuman durability The ability to withstand vast amounts of harm with little to no physical damage
Superhuman speed The ability to move at great speeds
Superhuman strength The ability to exert force and lift weights beyond what is physically possible for a human
Telekinesis The power to manipulate the movement of an object by using only the mind.
Telepathy The power to read or communicate with the minds of others
Telescopic vision The power to magnify one's vision to see objects closer up in greater detail or at further distances.
X-Ray Vision The power to see using electromagnetic waves, enabling user to see through objects opaque to light
Accelerated healing factor
In some meta-humans, after getting hurt; such as fracturing a bone, it will heal much faster than normal humans.
Aerokinesis
The power to generate or manipulate air.
Atmokinesis
The power to produce and control the weather. Users have been known to be able to generate clouds, direct blasts of wind at people, create tornadoes, create blizzards and create lightning bolts. Also, able to produce snow and other cold weathers.
Bioluminescence
The ability to make any body part glow.
Bodily vibration
The power to vibrate the user's molecules, for such uses as to either to hide one's identity or even create the illusion that they are a shadow.
Camouflage
The power to visually blend into immediate environment.
Cryokinesis
The power to generate or manipulate ice.
Chlorogenesis
The power to generate plant life
Chlorokinesis
The power to manipulate plant life.
Chronokinesis
The power to manipulate time
Command inducement
The power to command others.
Electrokinesis
The power to generate and manipulate electricity. One known user, Farooq Gibran, was forced to continually absorb electricity in order to feed himself. Speedsters can generate electricity and use it any way they choose, such as concentrating the electricity to produce a strong static shock, or hurl bolts of lightning.
The power to sense a living creature's bio-electricity.
Empathy
The power to read, feel, and replicate the emotions of others.
Elemental immunity
The ability to withstand extreme temperatures with no effect.
Energy absorption
The power to absorb a form of energy.
Erebokinesis
The power to generate or manipulate darkness or shadows.
Ergokinesis
The power to generate, manipulate or project a form of energy in any way.
Explosive touch/Fragokinesis
The power to produce spontaneous combustion upon tactile contact.
Eye transformation
The power to change's one's eye color.
Flight
The ability to move and stay in the air, could achieve through propelling through the use superpowers.
Flyrokinesis
The power to generate or manipulate force-fields; around oneself or others.
Geokinesis
The power to generate or manipulate earth.
Gravitokinesis
The power to generate or manipulate; gravity around oneself or others.
Haemokinesis
The power to control and manipulate blood.
Heat vision
The power to generate energy beams of heat from the eyes.
Heliokinesis
The power to bend and control sunlight.
Hydrokinesis
The power to generate or manipulate water.
Intangibility
A superior form of bodily vibration, intangibility is the power to move the molecules of the user, or objects and people, at the frequency of air, therefore being able to phase any part of their body through objects and people.
Invisibility
The power to become invisible at will.
Invulnerability
The power to be completely immune to all forms of physical damage on any level
Interdimensional travel
The ability to open portals to other dimensions and universes. Cisco Ramon was able to do this by manipulating the dimensional energies of the multiverse, while Barry Allen and Zoom can accomplish this by moving fast enough to break open portals between universes & dimensions.
Kinetic energy absorption
The power to absorb all the kinetic energy around oneself, or in some cases, through physical contact
Levitation
The power to hover in the air for a short amount of time.
Magmakinesis
The power to generate or manipulate magma/lava.
Magnetokinesis
The power to generate or manipulate magnetic fields; allow the user to control metal of any size.
Memory alteration
The power to alter the memories of another person.
Memory manipulation
The power to manipulate memories.
Night vision
The power to see in darkness or an environment where there is little to no light.
Nucleokinesis
The ability to generate and absorb nuclear energy through the body.
Organic steel transformation
The power to turn one's skin into a metallic substance that enhances the user's strength and durability to that of steel, if not stronger. Only extremely powerful strikes can bypass the superhuman durability this power grants.
Pain inducement
The ability to inflict agonizing pain to people.
Paralytic venom touch
The power to render people paralyzed and potentially kill them by physical contact
Pathokinesis
The power to manipulate the emotions or feelings of an individual, for example making them feel joy or pain.[12] One such meta-human caused his victims to act completely impulsively - rather than holding back thoughts or actions, they would become angry and act upon these emotions.
Photokinesis
The power to generate or manipulate light at various intensities which can be used to temporally or permanently blind someone and burn through steel as well as generating photonic blasts.
Plasma projection
The power to generate a form of plasma. One meta-human, Jake Simmons can generate plasma in the form of laser beams, while other meta-humans can generate plasma in the form of flames.
Power bestowal
The power to grant and bestow powers on to any person, making them meta-humans.
Power mimicry
The power to mimic the powers of others. They can mimic powers through certain means, such as certain distance, physical contact or eye contact.
Power negation
The power to remove powers and abilities from meta-humans. They can only remove powers originating from dark matter, this is why Killer Frost can use still powers near the dagger because her powers do not come from dark matter.
Power transferal
The power to transfer one's meta-human powers to another human or meta, swapping pieces of DNA.
Precognition
The power to perceive future events.
Pyrokinesis
The power to generate or manipulate fire. Due to their nuclear physiology, Firestorm and Deathstorm are able to produce fire from their hands and head, as well as Joseph Monteleone, who is able to generate flames from the tar his body produces.
Psychokinesis
The power to manipulate objects mentally.
Radiokinesis
The power to generate or manipulate radiation from their body, enough to cause radiation sickness. They can also channel radiation blasts. Seismokinesis
The power to induce jolt and friction through physical contact, enough to cause tremors by touching the ground. The user could also, possibly, control the damage of their tremors, as seen when Adam Fells tried to destroy S.T.A.R. Labs
Shapeshifting
The power to copy the physical appearance of other people, either by touching them or by thinking about their appearance.
Size enhancement
The power to temporarily increase one's own size.
Sonic scream
The power to scream with super sonic frequencies powerful enough to destroy buildings
Sound manipulation
The power to amplify or nullify sound in a particular range
Speed Force aura
User of the Speed Force can build up a protective aura over time. This ability allows speedsters to withstand large amounts of gravimetric force and protects the environment from the harm caused by high speed travel. Speedsters can build up their aura to be a billion times more powerful than the force of a black hole. This aura also seems to affect kinetic energy and inertia as Barry Allen was able to throw off the Turtle's ability to steal kinetic energy and increase inertia on his victims. This would also explain why speedsters can grab people at high speed without their momentum and kinetic energy ripping people apart or being able to survive impacts with objects moving so fast with only minor injuries.
Speed Force connection
The power to possess a connection to the extradimensional energy source called the Speed Force. Users of this power are granted many speed-based abilities.
Speed Force sharing
The ability to share the Speed Force energy and its properties with another. Speedsters can expand their Speed Force aura to protect others they carry while moving at super speed. Speedsters can siphon the speed energy from another speedster to bolster their own speed. By touching others, Barry Allen can share his energy, letting them move, think, and heal as fast as himself, as this let Jesse recover immediately from a coma. By channeling enough energy, he can share his speed with others, letting them independently move as fast as speedsters without exhausting or affecting their own powers, until they burn through the borrowed energy
Speed mirage
The power to create after-images with their speed, making it appear like they're in two places at once, when in reality, they're just in one place at a time but just bouncing back and forth so fast that the human mind can't perceive the difference.
Speed swimming
The ability to swim at high speeds.
Superhuman agility
Beings with super agility have inhuman balance, dexterity, equilibrium, and body coordination and are able to maneuver themselves far greater than that of human beings.
Superhuman durability
The ability to withstand high levels of physical harm and sustain little to no injury, such as when Grodd was unaffected by Barry's supersonic punch.[21] Speedsters possesses a level of superhuman durability due to their bodies being adapted to the effects of super-speed.
Superhuman hearing
The power to hear and distinguish frequencies and sound waves far better than the average human, such as radio waves, or simply having hearing more powerful than an average human
Superhuman intelligence
The power to have a brain capacity higher than human standards, analyze and visualize many possibilities and different scenarios, Solve logic and mathematical problem, Have a superhuman level of deduction, memorizing, calculation, reaction outsmarting another geniuses, The users of this powers can predict many events, resulting in a benefit for themselves, being Master tacticians.
Superhuman longevity
The power to live significantly longer than the average human
Speed Reading
Superhuman mental process
The power to take in and retain information just as fast and efficiently
Superhuman momentum
The power to generate great amounts of physical force by packing speed into one's blows, enhancing the users impactive force to inhuman levels.
Superhuman speed
The power to generate large amounts of kinetic energy in one's cells to allow for movement at incalculable speeds, most notably while moving their bodies or even simply one part of it or more at a time. This ability to accelerate their movements allows them to vibrate their molecules and cells at various levels of effectiveness. Those who wield this ability are called "speedsters" and usually gain the capability to expand their power set to fields such as time travel, intangibility, speed mirages, and manipulating the electricity their accelerated movements generate. The electricity generated in a speedster's body can usually be found emanating backward while running along with an aura of color.
Superhuman stamina
The power to stay at peak physical condition without tiring. Speedsters with this power are able to handle the strain of racing at superhuman speed and show no indication of fatigue or distress.
Superhuman strength
The power to pick up and hold much heavier loads than would normally be considered humanly possible. Superhuman strength allows the user to throw, punch, kick, grab or otherwise strike harder than humanly possible.
Technopathy
The power to sense any technology nearby and being able to manipulate and control it.
Telekinesis
The power to manipulate the movement of an object using only the mind.
Telepathy
The power to read, communicate with, attack or control minds.
Telepathic illusions
The power to create illusions based on thoughts.
Telepathy immunity
The power to be immune and unaffected by most, if not all, forms of telepathy.
Teleportation
The power to transport oneself or others attached to the user, from one place to another, not traversing any physical distance at all. One known user, Shawna Baez, could only teleport to a place if she could see it.
Time travel
The power to travel to different moments in the timeline by will. By running at high enough speeds, Barry broke the time barrier, ending up a day in the past. Eobard had apparently achieved similar results, traveling from centuries in the future to the year 2000.
Transformation
The power to transform oneself into their split personality Transmutation
By rearranging atoms and molecules, users of nucleokinesis can change one object or substance to another by contact. Other meta-humans can also trans-mutate themselves (for example, Kyle Nimbus can transform himself into a cloud of toxic gas).
Truth inducement
The ability to force people to tell the truth
Underwater breathing
The ability to breathe both air and water.
Vertigo inducement
The power to disorient the sense of balance in others', causing them to experience a temporary, but heavy state of vertigo
Vessel creation
The ability to create a corporeal form to inhabit in the physical world
Vibrokinesis
The ability to manipulate the natural vibration of an object. One that possesses this power may also be able to project vibrations as a form of concussive blasts.
Vitrikinesis
The ability to manipulate the movement of mirrors
Vocal manipulation
The power to manipulate the voice of oneself or others
Ash Teleportation The user teleports in a cloud of ashes.
Black Orbing The user teleports in a flurry of black and indigo orbs.
Blinking The user teleports in the "blink of an eye".
Dark Wisping The user teleports in dark blue and white wisps.
Dusting The user teleports in grey, dust-like particles.
Fading The user teleports in a fading motion.
Flaming The user teleports through flames.
Ground-Fading The user disappears into a surface in a fading manner.
Glistening The user leaves a glistening contour of the body when they teleport.
Lightning Teleportation The user teleports in bolts of lightning.
Orbing The user teleports in a flurry of light orbs.
Portal Creation The user travels via the creation of portals.Sand Teleportation The user teleports in whirling dust devil or falls apart in sand.
Shimmering The user distorts the space around them as they teleport. Common among upper- and lower-level demons.
Shredding The user teleports by dispersing their molecules.
Smoke-Fading A smoke and fading-based method of teleportation.
Smoking The user teleports in a puff of smoke.
Sparkling The user teleports in swirling lights or sparks.
Water Teleportation The user teleports through water or by transforming into water.
Whirling The user teleports in gusts of winds, tornadoes or clouds.
Advanced Incineration — an enhanced form of "incineration", which allows the user to pyrokinetically incinerate an entire being.
Advanced Telekinesis — an enhanced
Chlorokinesis — the power to manipulate and control all types of plants.
Clairvoyance — the power to gain information through means other than the known human senses.
Claw Extension — the power to make claws extend out of one's hands and/or fingers.
Cloaking — the power to hide the presence of oneself, other beings or locations, preventing others from discovering one's location.
Coma Inducement — the power to place other beings into a magically induced coma.
Conjuration — the power to make something materialize at will. These conjurations could be anything from inanimate objects or living beings to even images or realistic illusions. The users are also able to cause their conjurations to disappear as well, making them cease to exist.
Cryokinesis — the power to manipulate temperatures, generate frost and ice.
Disintegration — the power to destroy objects by breaking them into small particles.
Emotional Energy Manipulation — the power to convert emotion into raw energy. This power is an expansion of "empathy".
Emotional Inception — the power to manipulate emotions and feelings. This ability is also known as pathokinesis. This power is a expansion of "empathy".
Emotional Manipulation — the power to manipulate people by exploiting their vulnerabilities and insecurities.
Empathic Telepathy — the power to hear the thoughts of others, as well as projecting thoughts into other's minds. This power is an expansion of empathy that acts as a mixture of both "empathy" and "telepathy".
Empathy — the power to sense and feel the emotions of others. Empath is the term used to label a person who has this power. Empathy is generally an "umbrella" term used to refer to any ability pertaining to projecting, sensing or manipulating emotions, including feelings, moods and their affects.
Energy Ball Generation — the power to create and project balls of energy, which resemble electrical discharges, from one's hands.
Energy Beam Emission — the power to emit beams of powerful energy from one's hands.
Energy Blast Generation — the power to fire blasts of energy. In most cases, this ability is channeled from one's hands.
Energy Channeling — the power to channel energy from their hands. This power is very useful during hand-to-hand combat.
Enhanced Durability — the power to withstand physical and/or magical harm that would otherwise be lethal.
Ergokinesis — the power to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions, usually of an offensive or defensive nature. This power has many variations in the form of separate active powers belonging to various factions.
Deflection — the power to redirect magical attacks back upon their users.
Demonic Translation — the power to read and understand demon languages, as well as translate it into English and other recognized languages.
Desire Sensing — the power to telepathically read the greatest, innermost desire of another person.
Disintegration — the power to destroy objects by breaking them into small particles.
Fading — the power to teleport through a fade or flash of light.
Flaming - the power to teleport through a burst of flames.
Flight — the power to defy gravity and propel oneself through the air in any direction.
Floating — the power to rise a few inches off the ground and float around.
Force Field Generation — the power to create force fields to prevent someone from entering a certain place or to protect oneself from harm.
Foresight — the power to perceive events of the future before they happen. This ability is also known as prophecy and premonition. Those with the power are occasionally referred to as "prophets".
Frost Form — the power to turn into a body of frost, allowing the user to fill up a room and lower the temperature.
Fusionism — the power to fuse together two bodies, turning them into a single unit. The users of this ability are also able to split their bodies back in two from their fused state.
Healing — the power to restore an individual to full health and pristine condition.
Heat Generation — the power to generate intense levels of heat.
Hypnosis — the power to place other beings into a trance, allowing the user to control their actions.
Immortality — the power to possibly live an eternal lifespan.
Immunity — the power to be immune to certain magical abilities.
Incineration — the power to pyrokinetically heighten the temperature on an object to destructive levels, causing it to disintegrate until nothing but ash is remained.
Insanity Inducement — the power to cause madness in a person or group of people that have no mental illness. The victims lose total grip of reality becoming hostile and losing control over themselves.
Invisibility — the power to become completely unseen by the naked eye.
Life Force Absorption — the power to drain the life of another being to sustain or rejuvenate oneself.
Light Negation — the power to nullify and completely cancel out light.
Magic Sense — the power to sense the manifestation of powerful magical energies.
Mediumship — the ability to perceive and communicate with ghosts and spirits.
Memory Erasure — the power to erase the memories of others.
Memory Inducement — the power to force other beings to recall their most painful memories.
Memory Viewing — the power to view the memories of other beings.
Mesmerism — the power to control a person's actions, thoughts, and feelings through eye contact.
Mind Melding — the power to bring a being into the depths of their own mind. It can also be used to scan through the recent memories of another being.
Molecular Manipulation — the power to manipulate matter on a molecular level. This power involves manipulating the speed of molecules: from slowing them down to the point where things freeze to speeding them up to induce heat or vibration.
Muting — the power to take away someone's voice rendering them unable to speak.
Necromancy — a branch of "divination" that allows users to gain information by calling upon the deceased. This ability seems to be exclusive to beings known as Necromancers.
Orbing — the power to teleport by collapsing into/emerging from an orb of white light. This power seems to be exclusive to Whitelighters.
Ouija — a branch of "divination" which allows the user to gain information through a spirit board, also known as an ouija board.
Persuasion — the power to implant subtle suggestions into a person's mind in order to manipulate their actions and affect the way they think at the moment. The power often takes advantage of the victim's deepest emotions, such as fear, and their desires in order to make them vulnerable to the suggestions. This ability is also known as suggestion.
Petrification — the power to change another being into stone.
Phase-Shifting — the power to pass through physical matter without damaged it or oneself. It is also known as intangibility.
Photokinesis — the power to create and manipulate light.
Pixie Dust Generation — the power to generate pixie dust, allowing one to spread whimsy and inspiration. It can also be used to place a subject into a state of high suggestibility (effectively becoming mental manipulation).
Pocket Dimension Creation — the power to create an exterior dimension in any place of the world that simulates the real one.
Poison Transferal — the power to transfer poison from an individual into the user. This is presumably a branch of the Whitelighters' ability to heal.
Portal Creation — the power to create portals to travel from one place to another.
Possession — the power to inhabit another person or being's body usually without consent.
Potion Making — the ability to brew potions of various magical effects.
Power Absorption — the power to absorb and steal the magical abilities of a target, leaving the original owner without their powers.
Power Augmentation — the power to enhance the magical abilities of oneself or others.
Power Granting — the power to bestow magical powers upon another being, either permanently or temporarily.
Power Mirroring — the power to copy the powers used on oneself after the original power has been projected from it's original source.
Power Negation — the power to reverse or undo the magical abilities of other beings.
Power Stripping — the power to temporarily or permanently take away another being's magical powers so they won't have access to them.
Pyrokinesis — the power to create, control and manipulate fire.
Reality Warping — the power to manipulate reality on a cosmic scale. This ability can manifest in many different ways including changing physical aspects, create dimensions, change memories, manipulate powers and change the flow of time.
Regeneration — the power to regenerate or reform one's body after it has been destroyed.
Remote Hearing — the power to hear one's name being spoken, regardless of distance.
Remote Teleportation — the power to move another person or object from place to another instantaneously without occupying the space in between. This ability is also known as translocation.
Replication — the power to create duplicates of oneself. The clothing worn by the user is replicated as well. This ability is also known as cloning.
Resistance — the power to resist certain magical abilities.
Restrainment — the ability to bind, imprison or otherwise restrain supernatural beings.
Resurrection — the power to resurrect the dead.
Scrying — a branch of "divination" used to locate a person or an object by gazing into a transparent, translucent, or otherwise reflective object.
Self-Resurrection — the ability to come back to life upon being killed. However, this ability does not protect against powerful magical attacks.
Self Transmutation — the power to transform a specific part of one's body into an inanimate object.
Sensing — the power to determine the location and status of other beings.
Shadow Form — the power to turn their self into a mass of shadows, letting users become intangible and walk through solid matter.
Shapeshifting — the power to alter one's form and appearance.
Shrieking — the power to release a shrill scream that can cause others pain.
Simulation Creation — the power to generate realistic mental illusions and simulations.
Smoke Form — the power to transform one's body and clothing into a smoke-like substance and transport oneself to another location.
Smoking — the power to teleport through a puff of smoke.
Somnokinesis — the power to induce sleep and manipulate aspects of sleep, such as dreaming.
Sonic Ball Generation — the power to create and manipulate balls of sonic energy.
Soul Absorption — the power to forcefully extract another being's soul and trap it in another object or absorb it by the user.
Soul Transference — a power that allows the user to switch bodies with a person. This ability is an expansion of empathy which an empath can eventually grow to.
Sound Emission — the power to release high frequencies of sound from one's mouth.
Spell Casting — the ability to cast spells or perform rituals of various magical effects.
Supernatural Agility — the power to possess greater agility, speed and balance than what is naturally possible.
Supernatural Speed — the power to move extremely fast, moving at speeds much greater than what would naturally be possible.
Supernatural Stealth — the ability to make one's movements undetectable to others.
Supernatural Strength — the power to be stronger than what is naturally possible.
Swallowing — the power to consume objects and people whole, allowing users to use the consumed for sustenance.
Swirling — the power to teleport through an inward folding energy swirl.
Technopathy — the power to manipulate technology, such as security systems, projecting one's voice through loud speakers and activating lasers.
Telekinesis — the power to move objects as well as individuals with the mind.
Telekinetic Energy Generation — an expansion of "telekinesis", which allows the user to generate telekinetic energy and utilize it in varying ways.
Telekinetic Immobilization — an expansion of "telekinesis", which allows the user to project a field of telekinetic energy that is capable of immobilizing other beings.
Telepathic Immobilization — the power to telepathically stop another person's consciousness, causing the individual to become motionless in their current space.
Telepathy — the power to access the mind of other beings. It is generally an "umbrella" term used to refer to any ability pertaining to projecting, reading or manipulating the mind.
Teleportation — the power to move from one place to another instantaneously without occupying the space in between.
Temporal Acceleration — an expansion of "temporal manipulation", which allows the user to accelerate the flow of time around select objects.
Temporal Manipulation — the power to manipulate the flow of time. It is a collective term referring to several temporal-based powers.
Temporal Stasis — a branch of "temporal manipulation", which allows the user to completely halt the flow of time.
The Evil Sight — the power to see through the eyes of evil and even remotely perceive evil events, including those that have occurred in the past.
Time Traveling — the power to move through time and space into the past or the future.
Tongue Elasticity — the ability to make one's tongue grow longer, allowing the user to grasp and manipulate objects with the tongue alone.
Touch of Death — the power to kill living beings instantly by transferring a powerful demonic virus through physical contact.
Transmutation — the power to transform an inanimate object from one form into another.
Venom Secretion — a power that allows the user to secrete a venom capable of incapacitating a person.
Voice Echo — the power to project one's voice throughout another location without actually being present.
Voice Manipulation — the power to control and manipulate one's own voice. In most cases, this ability causes the user's voice to deepen and sound more threatening, as well as adding an echo to their voice.
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FanfictionThe oc was born as the son of maleficent primordial goddess of the dark fey and dragon flame and phoenix force and Hecate titan goddess of all magicks and khaos primordial god of everything and rumplestilskin the o.g dark one and trigon original hig...