*Valryn, Hazelwood, Jöbrun,* and *Izar* awaken from their long cryogenic slumber to find the old hallway in ruin and a strange creature running around. He claims his name is *Meigl*, but his name tag reads *Martin*.
After Properly introducing themselves, the party destroys the boulder blocking the pathway. In flows in *Valez*. Knocking *Izar* over. After investigating the room. *Meigl* finds $2 in quarters. And they meet *The Wanderer*, a cloaked individual wearing a grey mask. Meigl rips the doorhandle off, which quickly reappears in a hashing of green and pink. *The Wanderer* notes that she had a similar experience with the facility.
They move to the next room. It's L shaped. The first 4 are presented the opportunity to change. *Izar* does so in the open while the others go behind nearby, tattered, curtains. *Meigl* finds a chest with a name scratched out. *The Wanderer* removes Her mask and opens It's cloak, the former like ripping flesh. The party is subsequently introduced to *Victor*. Who goes to open his chest. The lock broken due to water damage.
*Valez* Spots a large fish with countless green glowing eyes and goes batshit insane to go after it before being caught by *Hazelwood*. They go to the other side of the room afterward. There are "Rats with a Menacing Aura" inside, One holding a keycard. *Valryn* kills one with his ruby dagger, *Valez* with a book (despite claiming that they're "chosen" due to their radioactive nature), *Victor* kicks one, *Izar* is bit, and Jöbrun manages to throw one and hit it with a Eldritch Blast. *Hazelwood* gives them a "disapproving mom look" intimidating them into running. *meigl* lunges forward once given the change, chucking it at the wall.
They go into the next room, A medbay, and heal up. They go outside to see the opposite of a fallout. They see open fields and a retro futuristic town in the distance.
The party is introduced to *TOBE* the Terrestrial Order of Biometric Endurance. He is quickly nicknamed Beebo, Updates the party on their bank account information and recent purchases. They lead the party to the town. Once they arrive, they're given each a keycard. *TOBE* notes that *Valez* "isnt supposed to be here". As a result she lacks a room. *TOBE* decided to give her a keycard to share a room with *Izar*.
*Hazelwood* and *Jöbrun* go to look at a new quest put on the board upon their arrival. Asking them to retrieve this "Pitchblende" material from outside The Sphere. *Jöbrun* accidentally burries himself in an illusion of papers in an attempt to duplicate the quest as *Hazelwood* goes to knock on the door of the quest giver, *Doctor McCloud*.
YOU ARE READING
The Passage of Turring
Science FictionMe but I'm writing my dnd campaign out in story format. The Passage of Turring is a post apocalyptic, Sci-fi, "realistic fiction", homebrew campaign. its inspired by primarily the following: The Amazing Digital Circus, Fallout, Coraline, Murder Dr...