loner Part 2

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Personal information:

Contractor #13013. (For the protection of the hunter, this is a false number and the hunter cannot be targeted by any means.)

Name; martin (hunter-killer)

Rank; LV.1.(First Order). Every 10 levels is a rank, leveling up does not have any attribute bonuses for the Hunter-Killer's privileges within the 'Mysterious Land', which corresponds to the world difficulty, quest difficulty, etc.)

Life value; 100%. (This attribute cannot be fully datamined, and changes depending on the degree of injury)

Mana; 60. (Intelligence x 10, current mana recovery rate, 3 points per hour.)

Strength: 6 (Related to attack power, weight bearing, etc.)

Agility: 7 (Related to movement, attack speed, etc.)

Physical Strength: 5 (interrelated to Life, Defense, Abnormal Resistance, etc.)

Intelligence: 6 (spell damage, mana, perception, and other correlations)

Charisma: 3 (related to socialization, summoning, etc.)

Luck: 1 (related to item opening, manufacturing, etc. This attribute is extremely difficult to raise, so please cherish the opportunity to raise it for the hunter)

Note: The standard attribute for adult males is 5 points, and Luck is 1 point.

Killing Talent: Spirit Eater, upon killing a target, will permanently take 1-15 mana points.

This talent takes up to 100 mana per world.

[Personal information is for the convenience of hunters to estimate their own strength, and has nothing to do with the real combat power, the high and low attribute value will affect the physical quality of the hunter, but the battle is not just physical quality to decide, please hunters be careful]

.......

martin scrutinized it a few times before keeping his personal attributes in his mind.

His current rank was LV.1, and there was no need to mention the role of rank, which was equivalent to his authority in the 'Mysterious Land'.

The Pirate World he had entered had a difficulty level of LV.6 while his rank was only LV.1, which meant that he was in great danger in the Pirate World.

Under normal circumstances, the 'Mysterious Land' wouldn't teleport contractors to worlds that were five levels higher, and it all had to do with his identity as a 'hunter-killer'.

This so-called 'hunter-killer' identity, what were the benefits martin didn't know yet, but the disadvantages manifested themselves, that is, the danger.

Entering the world of LV.6 and taking on a LV.3 mission afterward while he was only LV.1, the difficulty of this 'game' seemed to be a bit high.

Moreover, according to the introduction of the 'Mysterious Land', he would need to help the 'Mysterious Land' remove some 'abnormal' contractors in other worlds in the future.

This basically meant that he and most of the contractors were innate enemies, and to accomplish something like this together, even if martin agreed, the other contractors wouldn't agree.

Once they found out his identity, they would only rise up in a group to attack him.

Who could be sure that martin's hunting mission didn't have their number in it?

As for the protection labeled at the top, martin didn't even have much trust in the 'Mysterious Land', let alone the protection given by the 'Mysterious Land'.

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