Greetings. Welcome to the Disc Four section of my walkthrough. As previously stated, this walkthrough is my own work. DON'T COPY IT. If you'd like to post it on your web page, you're free to do so--under three conditions. One, don't change it. Two, give me credit. Three, let me know. My email is rina@rpgplace.net. Thanks!
Key
Items and cards will be in bold.
Key items will be in red bold text.
Moogles' names will be in black bold text.
Stellazio coins will be in bold italic text.
*Please note that bosses will not be listed in the "Monsters" list for each section.
*I use "north," "south" "east" and "west" to refer to approximate directions in dungeons throughout this walkthrough. North means toward the top of the screen, south toward the bottom, east toward the right side of the screen (the player's right) and west toward the left (player's left). When on the World Map, these directions refer to compass points on the actual map.
Table of Contents
Part I: Black Mage Village
Part II: Excalibur and the Stellazio
Part III: Chocobos and Ozma
Part IV: Mognet Central
Part V: The Secret of the Eidolon Wall
Part VI: Loose Ends
Part VII: Memoria
Part VIII: The Final BattlesPart I: Black Mage Village
Items None
Key Items Pisces Stellazio
Cards None
Monsters None
Moogles Mogryo
Shops No. 239's Equipment Shop, No. 163's Medicine Shop, Black Cat Synthesis Shop
Special Notes NoneThe shops in the Black Mage Village have all been restocked with nifty new things, and there's a ton of stuff to synth. When you're done in the village, you have two choices. You can complete the last few side quests, or you can jump straight into the final dungeon. If you'd like to go straight to the final dungeon, click here. If not, keep reading.
A number of areas throughout the world are now closed. These areas are: Conde Petie, the Desert Palace, Oelivert, Observatory Mountain, Pinnacle Rocks, Esto Gaza, and the Ice Cavern. However, there are lots of nice weapons and other things to acquire before heading to the final dungeon. Start by boarding the Invincible, your nifty new airship. Press the triangle button to get to the bridge, and walk down. There's a treasure chest to the left containing the Pisces Stellazio, the last of the twelve.Part II: Excalibur and the Stellazio
Items Excalibur, Circlet, Hammer
Key Items Magical Fingertip, Ophiuchus
Cards None
Monsters Behemoth
Moogles Noggy, Mogrich
Shops Treno Slums Medicine Shop, Alchemist's Synthesis Shop, Knight's Residence Armory Shop, Synthesis Expert's Shop, Arguing Sales Clerk's Medicine Shop, Weaponsmith's Shop
Special Notes This section covers related events and quests in Treno and Daguerreo.First, pilot your spiffy new toy to Daguerreo. There's a ton of new stuff to buy, but make sure you reserve (or earn back) at least 80,000 Gil. Speak to the old man in the library, near the Inn. He wants the Magical Fingertip.
Now go to Treno. There's a Behemoth to fight at the Knight's Residence. Use powerful attacks like Thievery to defeat him. You'll receive a Circlet. Visit the Auction House to pick up the Magical Fingertip for a fairly hefty price. Before you go racing back to Daguerreo, drop by Queen Stella's and give her your Stellazio. You should have all twelve. Speak to her again once you receive your reward, and agree that something seems to be missing. She will ask you to find it.
Now, you COULD rack your brain attempting to figure out the obscure clues on the backs of the twelve Stellazio, but why bother? The thirteenth coin is hidden in Quan's Dwelling, just a brief easy hike from Treno. Slide down the rope in the first cavern and search where you previously found the Capricorn Stellazio. You'll get the Ophiuchus, which finishes the story. You can use the hot springs to recover your party's HP and MP. Return to Treno and give the Stellazio to Queen Stella to receive the Hammer.
Now return to Dageurreo and give the Magical Fingertip to the old man. After a brief monologue, he'll give you Excalibur, which teaches Steiner some pretty spiffy abilities. You'll want those abilities to complete the next side quest....Part III: Chocobos and Ozma
Items Pumice Piece OR Pumice, Dark Matter (if you don't already have it)
Key Items Strategy Guide
Cards Ozma Card
Monsters None
Moogles Mene
Shops None
Blue Magic None
Special Notes You probably want to complete the Friendly Monsters side quest before attempting to fight Ozma if you intend to use Steiner.