The review

97 5 1
                                    

Immerse yourself and get lost in the beautiful game; Firewatch. Where you leave a struggling life to a new one with even more difficult challenges. Although I'm not doing a full review, spoilers are still ahead.
Firewatch, is a game where you take on the role as Henry. At first you take role on deciding how the story plans out, in the end though Julia, gets early onset dementia at the age of 41. She is taken back to her hometown Melbourne, Australia to be looked after by her family. Henry says he'll visit but instead tries to escape from his feelings of guilt and unknowing of what exactly he should do. He meets a loving, sweet and kind yet sarcastic and sometimes brutally honest, Delilah. They have a brief relationship in the summer, but they can't persist with it as things get in the way, first, two teenage girls, Chelsea and Lily go camping then go mysteriously missing, then things get even worse when they find out that a person or people have been tapping into Deliahs and Henry's conversations and recording them on a regular basis. To then find out it was a father who lost his son, who had a climbing accident and fell, getting crushed by the rocks as his climbing anchor fell. He didn't want anyone knowing about him or his sons death, but to make things worse, Delilah had a good relationship with the son, Brian, so Delilah in return feels like its her fault that she didn't rat out the family being in the lookout. But Delilah also doesn't know whether to blame his father Ned, he wasn't the best father, wasn't the best person for that matter but either way Deliah's now got more on her mind now than she did to being with.
In the end, the Shoshone is being eaten by two fires that have merged into one and both Henry and Delilah have to evacuate. You have the option here to ask Delilah for her to wait for you, or you can tell her to go. If you told Delilah to go she's no longer reachable till you get to her tower, if you ask her to stay she leaves anyway leaving you or in this case Henry, disappointed with the fact he can't meet the person who he was talking to, the person he had a relationship with for the whole summer, for it to be thrown away.
A lot of people are mad that the ending was so miniscule and disappointing, because they wanted a ending that was either happy or sad but with this ending its debatable to whether it actually is a ending. But to me, its a good ending or if you don't see it as a ending, a place where you can ask yourself what exactly do you think would happen? And I think that's why people are so upset because they can't answer that. They don't know. But if you realised, that's exactly what Henry would feel, he left his wife to settle down with his thoughts or escape them, and to come back feeling maybe like a better person. To maybe resolve something. However, Henry is only feeling oh fuck what do I do now? That's exactly how you feel. Because you aren't satisfied with that, you just as much as Henry want to know about what can he do with his life. In reality though you aren't Henry. You are just a player, who got so attached to these characters that you feel like you were apart of them. However, we know the game is short. The game is a indie game which only has 2 hours or less of gameplay but if you didn't take your time listening to the dialogue you have missed everything. The game is about building a trust for it to only get broke later on, for you to choose what you say or ignore about Henry's life and to then get such a natural response from Delilah, which makes everything so much more real, but you have to realise it isn't real.
The ending is meant to make you feel empty because you're feeling emphasis with the character, so for me its not a bad ending. Infact, it's probably the most realistic ending you could possibly receive.

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