Rules/Form

8.7K 81 8.7K
                                    

***DISCLAIMER: Since I've had been seeing many different misunderstandings (and so on) regarding the rules of the RP, I will now update them to be more concise and explanatory. Please read ALL of these before even creating your form.

**You should also read the "Lore Changes/FAQ, as it might clear up a few questions, just in case.**

Also, because people keep asking me (and I concede that I should have probably put it there), I have marked the two viable starting positions for RPing once you're accepted.
They are Wigglytuff's Guild (for group RPing) and Forest/Meadow (for individual RP). Please use those. Thanks.

Now, onto the rules, which I have broken down into several sections for your convenience:

Form Rules: These are rules that should be followed when creating a form.

1. Follow the template, please. Please... It is very hard to read through dozens of forms, when one or two does not follow the criteria and I have to prod the RPer for the information I need. Don't be one of those people, please.

2. I am imposing a character limit for the sake of multi-RP sanity. For each person, I am only allowing two or three Pokemon, unless I otherwise give you permission. Just PM me if you think you deserve this privilege, and I will either say yes or no, depending on a few factors, such as overall involvement, contribution to plot, and time spent as part of the RP.

3. As a competitive player of Pokemon, I know the movesets and abilities of most Pokemon quite well. Thus, I will be decently strict on what Pokemon can do what. If a form is presented with an illegal skillset, I will have to ask you to change it, unless you can give me a very good reason otherwise.

Another thing that might be useful is this sheet that I've made. Please take a look at it when building your form. You might get an idea, but you'll also usually avoid the dreaded move spam nonsense I talk about later. While I don't outright ban any moves in this RP, the more "dangerous" the move, the more carefully you want to tread with said move as some are dumbly easy to godmode with.

https://docs.google.com/document/d/17JMepLUdds15PPVvXqmf3J7VT-vCNiD1qAMZZ3G9LI8/edit?usp=drivesdk&ouid=102820473172728363430

4. This should go without explanation, but please, four moves. Pokemon don't learn more than four moves in any game that they've ever appeared in. So please follow that.

5. Piggybacking off of #3, I am also this way with differently-colored Pokemon (and I don't mean shinies- those are fine if done in moderation. Just don't make all your Pokemon shiny, and you'll be fine). If an OC has a color scheme that does not match any form a Pokemon can take, I will ask for the reasoning behind it. And I'm sorry, but if I can't gleam a good enough reason to legitimize it, I will have to deny it. It's just a personal pet peeve of mine.

6. Legendaries- we all enjoy having them and RPing as them. But I must put a limit on them, because of how powerful they actually are compared to other Pokemon. This is to keep the balance of fun and fairness in the RP. If you are planning on roleplaying as a Legendary or Mythical Pokemon, there will be another addendum to your form, stating why you believe that you should be allowed to RP as a legend. Again, I don't do this out of spite, but just to make sure that power doesn't grow out of control. If you present a form with a legendary without a reason stating why, I will ask you for a reason. If none is given, I will have to deny your form.

7. Just like legendaries, I'm especially picky about special quirks that a Pokemon has. Now, I don't mean "she has a top hat" or "she enjoys fishing in the same spot for hours." I'm referring to atypical Pokemon traits such as differing corporeal properties (eye color, and FUR COLOR ESPECIALLY- I WILL BE WATCHING), artificial replacements, or weird abilities that even a Pokemon wouldn't normally have. As an example, Risk has green eyes and a pendant that can tap into his father's Aura. Or Riku, with his Curse messing up the bodily poison-cleansing of a Shaymin, is able to take pain, along with toxins, out of something through his paw and take it on, himself. This sudden boon allows the impacted surface to begin to mend itself rather quickly, but it's quite taxing physically and mentally.
Notice how the stronger power requires a stronger justification, balancing, and explanation. That's the same level of depth that I would expect from another person's "special ability," although I leave it up to you what you think the proper justification should be (although I'll prod you for more if I think it's insufficient).
And hybrids... A subject near to my heart, being so passionate for science and Pokemon, but also the most cringeworthy. I don't want to sound harsh, but the sheer lack of scientific fact surrounding most of the ones I've seen is rather lacking and disappointing. That is to say, I won't be opposed to them, here, but I drive a very hard bargain by stacking your argument for a hybrid's existence up next to my mathematically-derived hybrid, Voltflare (not present in the RP, though, because I'm against type changing in the RP). If I deem that it's not a strong enough argument, I reserve the right to deny that form-no questions asked.
On that note...

Pokemon Roleplay (ON HIATUS)Where stories live. Discover now