Chapter 3: The City is not Safe.

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Simon proceeds to another part of the city while he recieves an SMS from his mother, telling him to get home quickly as she's worried of him. He then realizes that there's a grotesque creature blocking his was, so he finds an alternate path and continues his way. When he reaches an alley, he's ambushed by the greatest threat of the game, Sawrunner.Simon manages to escape this creature after passing through many alleys and jumping to a lower place where he can't catch him... for now. He then proceeds through a park an into another part of the city where he recieves a call on his phone. Simon answers the phone but the signal makes the call almost unhearable, just hearing that the caller is on the roofs. Simon then proceeds to the roofs of the building, where he finds himself with her only friend an secret love interest; Sophie.

The two have a conversation in the roofs, Sophie thanking Simon for making his life a bit more bearable in school THE HOME OF FANDOM

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Cry of Fear

Table of Contents

A poster announcing the (by then) Mod's release and characteristics.

Cry of Fear was initially a Half-Life total conversion mod that was later released as a full, standalone game. The Mod was released February 22nd, 2012 and the Standalone version was released April 25th, 2013. The game was created by Team Psykskallar, who also developed Afraid of Monsters DC, as well as creating almost everything in Resident Evil: Cold Blood.

You play as Simon Henriksson, a 19 years old male who wakes up in an alley after being struck by a car. Confused and alone, he quickly realizes that the city has new, monstrous inhabitants, and must endure to get to the safety of his home...

As of 2014, the game's development has ceased, since Team Psykskallar has worked on it for 5 years and wish to move on. Technical support has ceased as well.

Synopsis

You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers.

New characteristics

Cry of Fear Standalone version Inventory.

Cry of Fear features new characteristics that make it different from many other Half-Lifemods. One of the new characteristics in this game is the Inventory System. Simon (the protagonist) can carry 3 items on his pockets and 3 in his bag. This limit in the inventory is to increase both survival horror experience and realism, as well as prevent the player to carry everything he finds, preventing the player from feeling like Rambo in a horror game. Be warned that accessing the inventory doesn't pause the game.

Cry of Fear Inventory up to v1.55.During a determinant moment in the game, Simon will lose his bag, reducing the inventory to only 3 slots. From the inventory, the player has the following options:Equip: Self-explanatoryUse: Self-explanatory

Early Cry of Fear inventory design. It had 12 slots and the ammunition used a slot.Drop: Self-explanatoryQuick slots: Weapons and/or light sources equipped in this slots can be accessed by pressing 1, 2 or 3 in your keyboard. Equip weapons and/or light sources in this slots to access them faster, which can save your life in determinated moments.Dual-Wield: Simon can wield a weapon (firearm or melee) and an optional item (like a light source or another weapon) in both hands. Note that the game will tell you if you can dual-wiled some items or not. If you have weapons and/or light sources in your quick slots, you can dual-wield them by pressing both keys at the same time (1 and 2 for example).Combine: Self-explanatoryAnother characteristic of Cry of Fear is the Health and Stamina System. In this game, your health will not be

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⏰ Last updated: Aug 05, 2016 ⏰

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