Jobs

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Jobs:

*No matter what race you are from, you can pick whatever job. However, certain jobs can only use certain weapons; none other. Only alchemists can use poisons and potions. Jobs can be obtained at level 10.

Knight: A newer job that came with the last update; a fighter that commonly uses the Buff skill set.

Job enemy: Alchemist

Weapons they use: Lance, spear, glaive

Benefited species: Dwarves and Warlords

Alchemist: Also called the Necromancers, Alchemists use a wide range of poisons, death arts, and potions to bring down debuff enemies and add to their own HP. The opposite of a Vitalisist, the darker side of the coin.

Job enemy: Vitalisist

Weapons they use: Potion belts, poison-inflicting wands, small knives

Benefited Species: Anima Contractors, Dwarves

Ranger: A usually elf-populated job, it uses stealth, range, and craftmanship to be a Ranger. A Ranger could be a character of stealth (Or information gathering) or the typical long-range physical attack type. Though, all in all, they are weak to close-range fights.

Job enemy: Knight

Weapons they use: Bows, magic-formed arrows, thin rapiers

Benefited Species: Elves, Anima Contractors

Vitalisist: A completely magic-based job, it includes the benefits of being a supporter and being able to attack at the same time. A Vitalisist can choose to be a supporter or a tanker, but needs to choose between complete attack or complete support. A Vitalisist on the tip of their career can bring back the dead without a resurrection stone!

Job enemy: Alchemist

Benefited Species: Elves, Anima Contractors, Warlords



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