Jobs:
*No matter what race you are from, you can pick whatever job. However, certain jobs can only use certain weapons; none other. Only alchemists can use poisons and potions. Jobs can be obtained at level 10.
Knight: A newer job that came with the last update; a fighter that commonly uses the Buff skill set.
Job enemy: Alchemist
Weapons they use: Lance, spear, glaive
Benefited species: Dwarves and Warlords
Alchemist: Also called the Necromancers, Alchemists use a wide range of poisons, death arts, and potions to bring down debuff enemies and add to their own HP. The opposite of a Vitalisist, the darker side of the coin.
Job enemy: Vitalisist
Weapons they use: Potion belts, poison-inflicting wands, small knives
Benefited Species: Anima Contractors, Dwarves
Ranger: A usually elf-populated job, it uses stealth, range, and craftmanship to be a Ranger. A Ranger could be a character of stealth (Or information gathering) or the typical long-range physical attack type. Though, all in all, they are weak to close-range fights.
Job enemy: Knight
Weapons they use: Bows, magic-formed arrows, thin rapiers
Benefited Species: Elves, Anima Contractors
Vitalisist: A completely magic-based job, it includes the benefits of being a supporter and being able to attack at the same time. A Vitalisist can choose to be a supporter or a tanker, but needs to choose between complete attack or complete support. A Vitalisist on the tip of their career can bring back the dead without a resurrection stone!
Job enemy: Alchemist
Benefited Species: Elves, Anima Contractors, Warlords
YOU ARE READING
₩ØⱤⱠĐ ₴Ⱡ₳ɎɆⱤ Ø₦Ⱡł₦Ɇ; a SAO RP
FanficA game, more of instincts than skills, more primal and brutal, the start and the end of the world. Genesis and Revelations. Alpha and Omega. The beginning and the end. ₩ØⱤⱠĐ ₴Ⱡ₳ɎɆⱤ Ø₦Ⱡł₦Ɇ what secrets does it hide? Admins: @AnotherWorldOfLife and @A...