WitchCraft

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I took this idea from Perie- ! All the information you will need is after my forms! :)

-Name-

-Age-

-Gender-

-Personality-

-Appearance-

-Other-

-Infused element-

-Type of Magic [Choose two]-

OC1-

-Name- Alex Griffin

-Age- 21

-Gender- male

-Personality- mean, sarcastic, honest, jerk, dark, mysterious

-Appearance-
Tall, muscular

-Appearance-Tall, muscular

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-Other- none :)

-Infused element- Fire :)

-Type of Magic [Choose two]- Aggressive, magician 

Oc2-

-Name- Caleb

-Age- 19

-Gender- male

-Personality- flirty, cocky, brave, adventurous, honest, trustworthy, sarcastic

-Appearance- average height, muscular

-Appearance- average height, muscular

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-Other- None :)

-Infused element- Air :)

-Type of Magic [Choose two]- Defensive, magician

Types of magic being:

DEFENSIVE-being able to conjure protective barriers, and familiars that protect you from harm. Can use stunning spells, temporary blinding spells, muffler spells [making one and others around them quiet] and so on. They are also able to teleport themselves and one other person away from any danger, but can only do this once or twice a week. No spells cast by defensive magic users can harm be used to harm.

AGGRESSIVE-This magic type allows the user to summon familiars to attack their enemies, cast spells that will harm whomever directed towards and so on. Any magic of this type is strictly for attacking,

PRANKSTER-This magic type is all about screwing with people. They are able to jinx people [like make them burp bubbles or dance unexpectedly] or cause groups of people to see hallucinations.

HEALER-Pretty self explanatory. Is able to heal wounds and fevers with just a few minutes of muttering incantations. Most healers are experts at brewing and creating their own healing potions, for fixing worse situations.

MAGICIAN- also known as the "Gypsy" magic type, this one allows the user to make items disappear and appear from one place to another, turn one thing into something else, and etc.

-Infused Element-

All magic users are tied to one element, and their two magic types. Elements work differently than the magic types, and need charging every once in a while to work. The elements include:

FIRE- Are able to conjure fire balls,  set things ablaze, and makes them invincible to burning. To charge this element, the user must breathe in smoke or flames.

WATER- Can control and bend water to their wants and needs. They can also breathe underwater. To charge this, the user must submerge themselves in water for a while. [Note-user cannot make water appear out of thin air]

AIR- Is able to control and bend the wing and air to their needs. This power is the easiest to charge with, only needing the air around you.

SKY-This element allows users to bend the will of the clouds, and storms. It makes you invincible to lightning. To recharge, oddly, you need sunlight.

ICE-This element allows you to conjure ice from thin air. It makes you invincible to the cold, frostbite, and so on. To recharge, get someplace cold. Like a freezer or such.

NATURE-Gives you the ability to make plants grow at unnatural speeds, control plants, and speak to animals. It is easy to recharge, and all you need to to is be near nature itself.

EARTH-Gives the user control over rock and metals. To recharge, you have to be near and touching rock or metal.

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