january=nelmor
february=lovol
march=citle
April=griklemorn
May=sinre
June=fentr
july=pyrok
august=celfal
September=mephis
October=necroan
November=grals
december=frostfel
cast
Shadon/shade(shae-done): A endral thief with a violent streak and a nasty attitude, he has never lost a fight and doesn't plan to, all who have fought him in swordplay have fallen, he is the scout of the group "there are no traps i can't disable, no armies i can't evade, no assassins i can't beat, and no doors i can't unlock, i am coming for you. Sweet dreams!"
Gilford/gill(gill-ford): as former adventurer, this nermen is extremely skilled in swordplay and the such, he has good survival skills and a keen sense of humor, direction, and strategy, he is the group's tank "i am no killer, i am not shade, so go... before i change my mind."
markell/mark(mark-ell): as a fay woman, mark is extremely good with majik. her favorite school is healing, altho she is great with conjuration to, as a former adventurer she is very good at survival and exploration, she is the cook and clerk of the group "I come with a word from my god to you... that word is, begone."
phase/pha: a mysterious boy that has the amazing ability to pass right through walls and other solid items, he is mute and has congenital analgesia
Races
Endral: A mysterious race from another world known to the other species as Enders, they are great thieves and even better killers, most hold no remorse or guilt. Native to the void, they like all voideans can teleport, yet surprisingly are not able to become intangible.
Norfelk: A seafaring race, most are not considered "sane" by the other races in their search for wealth and fame or love, they have the unique ability to breath underwater and some even have fins, scales, or gills!
Fay: A Elven race intuned with nature, they are shapeshifters that can transform into anything they see, the only problem with this ability is that they can't turn into a soulless being or one with a more powerful soul(Gods, Demons, Undead, Familiars, Angles.)
Ginavani: As a race born in the hottest of deserts, they are naturally resistant to heat, and fire, and the darker skinned they are the longer they can stay in extreme heats, they can even cloak themselves in fire as a last resort in combat.
Hiskn: A lizard like race, the Hiskn are well equipped for combat, they have scales that double as armor, and claws great for hand-to-hand combat. They can heal their wounds as fast as you can make them, but it takes a toll. While they are healing, the scales become softer.
Crepler: An explosive race that always goes out with a boom, Creplers are the result of genetic engineering that merged normal Nirmen with the creel, a sentient plant with one thing in mind, to wipe out the 16 races(including creplers) in turn there cousens called the creplers are extremely hostile, and while creel kill themselves with their explosion, creplers do not. There monster counterparts are originally hive minded, so most creplers have the ability to telepathically speak with one another. They will explode upon an early death or death in battle.
Nirmen: one of the only human races in Helvibya, Nirmen have had to adapt into the world, they are very religious, so much so, that most pray to there ancestors before going into battle! They can call upon their ancestors to fight for them in the form of earth spirits in their odd ability others call ancestor's wrath.