Info

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Okay so here's some info. First off if you want to be a great trouble there's some opportunities for you. But they are different, so YOU BETTER READ. Okay I'm not mad but in case you were planning to skip I was getting your attention. Troubles:

-weaklings

-curious cavemen

-new-lovers

-adventurous ones

-changers

Sorry leaders can't be trouble though. They banish the troublemaker if they feel it's a threat. Okay now ranks:

-hiders=hide and if the others die they are the last members.

-guards=they make sure only members come in and out, they sleep by the door at night.

-hunters=they get food in the morning so the group doesn't starve. Water too.

-story tellers=at night they tell stories and illustrate them. Make sure it ends with death.

-babysitters=they take care of babies.

-leaders=they banish baddies and give commands. They can do the things above.

-loners=they are lonely, smarter, and sometimes form small groups made up of quitters or dead families children. Every job is allowed.

-healers=doctors. Only in loner groups.

-scouts=look for danger or good things. Only for loner groups.

-petkeepers=usually the first to have a pet. They give members pets and take care of all pets. Only for loner groups.

-crazies=loners that very rarely form groups. Need my permission. Cavemen that are left to die but didn't wish to or cavemen gone mad. They are crazy and kill others.

So now you know about that. So choose a habitat. You may leave it.

-Mountain. You are in a rocky cave and have more small foods and eggs. Not much water:(

-lake. You have much water and fish. You sleep in a small hut at night

-jungle. It's very big and has much prey. Also water is deep in but there and you can sleep in a big tree.

-beach. Lots of water but boil it! And crabs are found here. Live in a sand hole or sand dune.

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