Class, Subclass, and Weapon

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So, before we get started officially, I need you guys to choose which class, subclass, and weapon to choose.  Before we start, let me explain what Guardians are.  Guardians are chosen by the Traveler (which is basically their God).  The Traveler, in a last resort, created something called "Ghosts".  You see, these "Ghosts" would find either a Human, an Awoken, or an Exo who is fit to be a Guardian.  Now, Guardians are immortal.  They cannot die, unless you take away their light, or destroy their Ghost (R.I.P Cayde-6.  I still miss ya buddy).  And now, let's begin with the classes. 

Titan- Titans are proud and disciplined Guardians.  They have the most resilience (meaning they can soak up a lot of damage before dying), but low mobility.  Their melee ability is basically a charge, or a hammer throw, or a ground slam (depending if you guys want Forsaken supers as well), while the regular melee ability is just punching enemies.  But, it is a powerful punch (seeing as how Shaxx just punched the crap out of a Fallen, and it never got back up).  Their grenades are one of the most powerful, besides the Warlock class.  Their special ability let's them summon a wall.  There are 2 types of walls you can choose: The Rally Barricade, and the Towering Barricade.  Rally Barricade, although not providing as much cover, allows you and your allies to peek over and fire back at the enemy.  Towering Barricade grants you and your allies more cover and protection, but you'll have to peek over the sides to shoot.  Their main weapons are Scout Rifles or Auto Rifles.

Subclasses:

Solar:
Hammer of Sol- Allows you to summon a flaming hammer, and throw it.  You can throw as many hammers as you want, before running out of super energy.

Burning Maul- You summon a more bigger version of the Hammer of Sol, and wield it with your own two hands.  This one, however, does not allow you to throw it.  Instead, when you hit the ground with the giant hammer, you'll send a trail of fire in the direction you hit, and a flaming tornado will appear soon after the trail ends.  Your new melee ability is throwing a flaming hammer, because why not?

Void:
Sentinel Shield- Summons a shield that you can hurl at enemies, and can bounce off objects as well.  You can either use the shield for offense, or defense. 

Banner Shield- It's the same, but this time, you have a wall of Void light that blocks you and your allies (if they're behind it, and not on their own).  Your allies can shoot through the wall, while your Banner Shield blocks enemy attacks.  Your new melee ability is punching any enemy, and causing them to explode, which then causes other enemies to explode as well.

Arc:
Fists of Havoc- This allows you to leap into the air, and come crashing down with a deadly electric field of Arc energy surrounding you (although it's not like, a HUGE area). 

Thundercrash (my personal favorite)- Basically, you become a missile.  Yep, you heard me.  You.  Literally.  Become.  A.  Missile.  I can't really describe this, so I'll show you instead:

  I can't really describe this, so I'll show you instead:

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And there you go.  Like I said, you become a missile.  Your new melee ability is basically a mini version of Thundercrash. 

Warlock- Warlocks are wise, and powerful Guardians.  They study the mysterious ways and powers of The Traveler.  While they are really powerful, their resilience is... not that good, which is why they depend on their Fireteam to back them up.  Their normal melee ability is a force punch.  I know, sounds stupid.  But trust me when I say it's powerful.  Now, it's not actually punching.  You're just shooting out a powerful force out of your palm, which damages enemies.  Their grenades are either more powerful or on par with the Titan grenades.  Their special ability allows them to summon a rift.  One heals, and one empowers.  Their main weapons are Pulse Rifles.  Now, let's talk about their supers.

Subclasses:

Solar:
Dawnblade- You summon a flaming sword, and with each swing, shoot out an arc wave of solar light.  It allows you to leap up higher as well.  Your melee ability is burning enemies when you kill them, and they'll explode, damaging other enemies in the surrounding area.

Well of Radiance- Just like the last one, you summon a flaming sword.  But this time, you stab it into the ground, and create a bigger rift that heals, and empowers you and your allies.  It's useful for standing your ground, taking on difficulty bosses, or in desperate situations.  Your new melee ability is just like the last, but you buff allies as well.

Void:
Nova Bomb- You hurl a giant ball of Void light that explodes and track enemies down.  Your melee ability lets you regain health after each melee kill.

Nova Warp- You teleport and explode with Void light.  The longer you charge the explosion, the bigger the blast radius will be.  (If you still don't know what I'm saying, search it up).  Your new melee ability will generate a Void explosion ahead of you. 

Arc:
Stormcaller- You electrocute enemies with lightning shooting out of your hands, and can teleport as well.  The chains of lightning can destroy multiple enemies no problem as well.  Did I mention you levitate as well?  Your melee ability will electrocute an enemy, and will chain to other enemies with range. 

Chaos Reach- You shoot a beam of focused Arc energy out of the palm of your hand.  In short, it's a Kamehameha.  Your new melee ability allows you to shoot out an orb of electricity, which explodes shortly after, and a lightning bolt will hit the ground. 

Hunter- Hunters are quick, and always have the quicker draw.  Their knowledge of the wilderness is vast, and they are mainly loners.  Their melee is a knife stab, or a punch (if you're an Arcstrider).  Their melee ability let's them throw a knife, or a smoke bomb, or just a punch, depending on what subclass they go.  Their grenades aren't the most powerful, but that doesn't mean they can't kill enemies.  They are the fastest out of the three, and their main weapons are Handcannons.  Their special ability let's them dodge.  One reloads their weapon, while the other recharges their melee ability.  Now, let's move on.

Subclasses:

Solar:
Golden Gun- You summon a flaming Golden Gun that can shoot beams of Solar light.  You can have up to 3-6 shots, depending on which "Way" you choose.  Your melee ability let's you throw a knife that explodes in on impact.

Blade Barrage- You leap into the air, and unleash a volley of exploding Solar light knives, that will explode milliseconds after landing on a surface near an enemy, or directly on an enemy (and trust me when I say it can one-shot almost ANYTHING).  Your new melee ability is throwing three exploding knives, Genji style.

Void:
Shadowshot- You summon a Void bow, and fire a Void light arrow.  Again, depending on which "Way" you choose, you can have either 1 or 6 shots.  These arrows will explode into orbs of Void light, and tethers, traps, and damages enemies.  You will generate lots of orbs of light of you manage to find a HUGE group of enemies.  Your melee ability let's you throw a smoke bomb that will either turn you and allies (if they're really close) almost close to invisible, or damage and stun enemies. 

Spectral Blades- You summon Void light blades, and become nearly  invisible.  You gain truesight as well, which allows you to see enemies, even through walls and behind objects.  Your new melee ability lets you throw a smoke bomb, which damages and stuns an enemy and others if they're within range. 

Arc:
Arcstrider- You summon an Arc Staff, which allows you to dodge and close the gap between you and enemies.  You can either hit them with a powerful Arc wave of Arc energy, or just plain hit them with your staff.  Your melee ability let's you punch enemies, which zaps them, and sends an aftershock towards other enemies who are close. 

Whirlwind Guard- It's the same as Arcstrider, but you can also spin your Arcstaff in a circular motion, which blocks incoming projectiles, and sends them back, with 3x the damage.  Your new melee ability lets you slide before uppercutting them with a brief Arcstaff summon. 

Phew!  Alright, now, let's move on to weapons!  Oh, and to let me know which class you want to be, comment on either Titan, Warlock, or Hunter, can comment "This one".  Whoever has the most votes, wins.  Also, your race is Human, if that's okay with you guys. 

Weapons:
-Handcannons
-Pulse Rifles
-Scout Rifles
-Auto Rifles
-SMGs

(For me to know which weapon type you want, do the same as up above.  As to why I'm only listing 5 weapon types instead of, well, multiple, that's because there are too many.  Hope you all understand.  Now, I must get going.  I wish you all a great rest of your life everyone!  This is ZEFFEX, signing off!  Later!)

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