Adaptions

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Games   
In Activision's Ghostbusters (1984), designed by David Crane, small ghosts terrorize the city and gather together in front of the "Zuul Building" and occasionally other locations, where after enough of them have collected they would form the Stay Puft Marshmallow Man, who could destroy some of the nearby buildings. After enough ghosts have entered the Zuul Building, the player could then go to it and find Stay Puft moving back and forth blocking the entrance. If the player could pass him without being squashed, the player would then climb the stairs and either win the game or find the final boss Gozer at the top of the building, in the form of a woman. On the NES version, Stay Puft is seen again from the roof on a screen just, below the final boss. He is climbing the building and acts as a counter: if he reaches the top of the building the game ends.

In Ghostbusters (1990) for the Sega Genesis, "Stay Puft" appears outside a highrise building punching inward as the player progresses through the level and then appears as a boss at the top of the building, but is not related to Gozer. Here he claims to have eaten too many marshmallows, then realizing he had become the Marshmallow Man. In addition to trying to punch the player from the left and right sides of the screen, he also uses special powers such as breathing fire and shooting laser bolts from his eyes.

In TT Games' Lego Dimensions, he is a playable character in the game, with archive audio from the first film for his dialogue. He comes in his own Fun Pack, with a terror dog as his personal vehicle. He is also a boss in the Ghostbusters Level Pack and the Answer the Call Story Pack in brick built form.

Stage productions
In the Ghostbusters Spooktacular stage show (1990-1996) at Universal Studios, Florida, the ending battle with Stay Puft has the Ghostbusters destroying him directly, rather than firing at the portal to close the dimensional gateway.

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