Knight
Those who walk down the path of knights have made a commitment to protect their fellow player. High in defense but low in offense, knights are the rock of a party. Using their class ability, they are able to control the battlefield and protect their allies on the backline.
Class Ability: Unyielding Line
Effect: Draws an unpassable line across the ground. Enemies are unable to pass. Flying monsters are immune to the effect.
Equippable Gear: Plate, mail, leather, cloth, one-handed swords, one-handed axes, greatswords, greataxes, shields, and one-handed spears.
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Assassin
Those who hide in the shadows and dance in the night are destined to follow the path of an assassin. High in offense but low in defense, assassins are often the offensive backbone of a party. Knights and clerics are paramount to unlocking the firepower of an assassin.
Class Ability: Intuition
Effect: Warns the player of any incoming projectiles, whether they are magic or weapon based. This does not guarantee players are able to dodge, as the range of the attack and reflex of a player are factored.
Equippable Gear: Leather, cloth, throwing knives, daggers, one-handed swords, and dirks.
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Druid
Those who swear to protect the wilds are proud to call themselves druids. Druids are balanced in both offense and defense, and are often known as a jack-of-trades. Depending on their companion, druids can be either offense-based, defense-based, or support-based. Druids are often underestimated as they have no clear class role, but when allowed to flourish they can be the lifeblood of a party.
Class Ability: Summon Companion
Effect: Summons a druid's companion to aid them in battle or exploration.
Equippable Gear: Mail, leather, cloth, one-handed swords, greatswords, daggers, and bows.
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Spellsword
Those who yearn to wield the elements while destroying their foes in close combat embrace the path of a spellsword. While mainly offensively focused, spellswords can serve as defensive stalwarts to distract enemy attention from weaker members of the party. One of the hardest classes to master, spellswords require both skill and intelligence to use properly.
Class Ability: Channel Element
Effect: Wields one of the elements, channeling it into spells and a spellsword's elemental sword.
Equippable Gear: Mail, leather, cloth, elemental swords.
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Samurai
Those who swear to forge and temper their spirit devote their arms to the path of a samurai. Most samurai are oriented defensively, but they can also be devastating offensive weapons, depending on a samurai's use of quick draw.
Class Ability: Quick Draw
Effect: Strikes from the sheath in a motion that can't be seen by the human eye. Speed and destructive power depends on a character's level and parameters.
Equippable Gear: Mail, leather, cloth, katana, and wakizashi.
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Cleric
Those who pray to aid and protect their allies kneel before the path of a cleric. Supporting the party and keeping their allies alive are their forte. Resurrection can be used as a get-out-of-jail card once per day, bringing a defeated ally back to life.
Class Ability: Resurrection
Effect: Restores an ally to life even after they have been defeated in battle. Resurrection must be used within thirty seconds of an ally's death to be effective. Can only be used once per day.
Equippable Gear: Mail, leather, cloth, one-handed maces, flails, shields.
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Sorceror
Those who aim to destroy their enemies in a maelstrom of spells cackle before the path of a sorceror. Walking weapons of mass destruction, sorcerors rain death upon their enemies. Not without weakpoints, sorcerors are weak in close combat and can be easily defeated. Sorcerors are only able to bring out their true powers when supported by a well-rounded party.
Class Ability: Amplify Spell
Effect: Multiplies the destructive power of one spell by thirty. Can only be used once per day.
Equippable Gear: Cloth and staves.
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Hope you enjoyed this rundown on the various classes currently in Tralheim.
Also included a picture of what I think Kaguya looks like. I do not own the rights to this picture as the artist (Lee Seung Hee) owns the rights.
Please vote or comment with any questions or thoughts if you enjoyed the information or picture. You can vote by pressing the star. Thanks so much!
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The Gray Tower (Being Rewritten as The Erstwhile Druid)
FantasyWelcome to the new age. In the year 2090, players can enter a Lord of the Rings-like world for themselves. Jump into Tralheim. Join the revolution. Luke, a recent university graduate, Noelle, a high school dropout, and Tetsu, a sixty-five year...