Prologue

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Before the age of 17, everybody lives in Paradise Cove. However, when a person reaches that age, they fall into a deep sleep and only awaken when they appear in their group and at the setting of their first mission, with no memory of Paradise Cove.

When Mission 1 begins, they have only one goal; survive.

Faced with numerous obstacles, the group must find a way to overcome each one and come out alive. Those who die during a mission are banished to an unbearable hell and no second chances.

Don't even think about attempting to escape. There's no way out.

At the end of the mission, the group will come face to face with a large door that will open - but only if the challenge has been completed.

There are four groups. Each group has an assigned set of missions based off of the people in that group. The groups are Electric, Wilderness, Sculptors, and Risk-Takers.

Think of it like a game, but with less rules. There are only three, actually; no attempting an escape, no separating from your group, and don't die. If any of these rules are broken, the person in the group will be banished to face their worst nightmare eternally.

On the off chance that you do survive - because usually your group is dead by the time you reach the last mission - you will come across a tunnel. Go through that tunnel to reach Paradise Cove.

Oh, and as you're playing, enjoy your stay.

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