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To Argent of House Amour - treasurer of the dwarven nation - third of your name.

I have read your letter. Your hideously long letter. I would like to add that next time you want to send me a 30 page novel that almost rips your poor raven's leg off. Don't! Now to the subject at hand, since the dwarven king has signed your letter I don't have much of a choice then answering it. I don't know if you have asked me anything else since I only read the first page, but you seem to wan't to go explore this uncharted place and you want travel tip's. Well listen up

Tip I: Don't go! Faltorum is very cold this time a year and traveling around is a pain. Lucky for you if you decide to stay many of those dwarven cities have cozy taverns where you can buckle up and have a nice hot tea. But if you are sure, keep reading.

Tip II: Have all the items you need. Get your torches, your water skins, your food and never ever forget, don't have meat outside a container that doesn't hold it's smell. Big animals will attack you first and no body guards can protect you against some of the things you find there. I would recommend you some magical items but those can be pretty rare, If you are lucky enough you can find a skillful smith. If you find a good enough magical sword your talents-less arse could maybe even be useful in battle.

Tip III: Know your opponent. Things are so hectic out there the common people believe that any monster can appear anywhere, that's simply not the case. Have a bestiary at hand and know what kind of monster you might encounter in your way there. Afterwards buy any equipment that could help you fight those creatures. From Holy water, dimension porter or some times even chock can be useful.

Tip IV: Don't travel alone. This might be a bit hypocritical, since you know... I do it. However you are not a world renown wizard so here are some options to not be gutted alive. Mercenaries, expert fighters and assassins, unfortunately for you they don't have much of an idea on how to hunt or navigate or you know, stay alive outside a city wall. Doesn't mean they wont take a good paying job, and if you do choose a group of them you will be unstoppable. Just you know, bring a bit more food and a map. Escorts are ideally the best option, every trader uses them to travel from city to city. They fight well enough to kill any random scum that attacks you, and they can guaranty they will get you to your destination. I don't think you will find one that will accept your request, they don't travel to uncharted areas, they are not strong enough to deal with everything out there. Your last option is an adventurer! The wild card, some can split oceans and carve mountains others cant outwit a 5 year old. Some people tag along with adventurers to get gold, get save passage or investigate ancient ruins. The most popular ones have names attached to them, like a brand. So if you find a named group and they accept you essentially hit the jackpot.

Tip V: Perceive your surrounding: Invisibility is not uncommon out there! don't trust just your vision. Use your Smell, hearing and taste. Actually I don't know how taste will help you but you are welcome to stick your tongue out in the hopes of finding a monster.

Tip VI: Double check before checking a chest or entering any new area. There are less painful ways of killing yourself.

Tip VII: Don't get your arse into inter-dementional travel or Nation wide conflicts. There are powerful beings out there, some might break you by just looking at them. Don't enter portals, don't hit any guards, don't deal with anyone with a bounty over one thousand gold and don't enter the void. There is something in there that attracts adventurers, even me at one point. So anything in there is suicide, if there is one thing I need to stress to you is don't go over your head, and the void... it's over mine.

Well that should do it. I gave seven tips huh? I guess some habits die hard, hopefully this was helpful to you.

- Signed Stefano D'agositno - First of his name - Founder of cites - Traveler of planes - Child of the forest- Protector of the Realm, World, Universe and MultiVerses- Alchemist Master- Knighted by the 12 Kingdoms - Master Wizard- Member of the adventuring group the Seven Sin: Sin of Sloth 

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