So, this is another command game...
This idea is from UnitedWarriors.
So, RULES!
First off, you can roleplay, although it will not affect what you do. That's what commands are for.
So, what are commands?
Commands are things you type telling what your cat will do. Example:
/hunt alone (Heronleap)
This will signify that your character, Heronleap, will hunt alone.
Here's a list of commands:
Warriors/apprentices/leader/deputy:
/hunt alone (your cat name)
/hunt with... (your cat name)
/hunt with all (your cat name)
/patrol with... (your cat name)
/patrol with all (your cat name)
/bond with (another player's cat) (your cat name)
/breed with (another cat name) must only be someone who has a level 4 bond with you
/fight
/hide
/train (cat name) (your cat name)Medicine cats/ medicine cat apprentices:
/heal
/hide
/forage alone
/forage with...
/train (cat name)Kits:
/playSo, the leader has three energy. Deputies, warriors, apprentices and medicine cats have two energy. Elders, kits, and new queens have one energy. Older queens have no energy.
Here's the clan eating order: elders, kits, queens, medicine cats, medicine cat apprentices, apprentices, warriors, deputy, then leader. Everyone will automatically eat at the end of each day.
If you don't eat for one day, you'll be hungry. It will have no effect. If you eat at the end of the day, you'll go back to normal.
If you don't eat for two days, you will be really hungry. -1 energy. If you eat at the end of the day, you will go back to being hungry.
If you don't eat for three days, you will be starving. You will have no energy. If you don't eat at the end of the day, you will die.
You can do /don't eat to go to the back of the eating chart.
Hunting/Foraging skills:
Level One- gets 0-1 prey/herb
Level Two- gets 0-2 prey/herb
Level Three- gets 0-3 prey/herb
Level Four- gets 1-3 prey/herb
Level Five- gets 2-3 prey/herb
Level Six- gets 2-4 prey/herbFighting (all cats have 100 health)
Level One- 5-10 damage
Level Two- 10-20 damage
Level Three- 20-30 damage
Level Four- 30-40 damage
Level Five- 50-60 damage
Level Six- 70-80 damageHealing:
Level One- Able to cure slightly injured
Level Two- Able to cure greencough
Level Three- able to cure mildly injured
Level Four- able to cure whitecough
Level Five- able to cure severely injured
Level Six- able to cure blackcoughSlightly Injured- needs five herbs a day for one day
Injured: needs five herbs a day for two days before going down to Slightly Injured
Severely Injured: needs ten herbs a day for three days before going down to Mildly Injured. If they aren't treated, they die.
Greencough: needs five herbs a day for one day
Whitecough: needs ten herbs a day for two days before going down to Greencough.
Blackcough: needs ten herbs a day for three days. If they aren't treated, they die.
Each day is a moon. Three moons=a season. Each season has it's pros and cons.
Greenleaf- Pros: plentifull food (+1 hunting bonus), Cons: droughts (-1 energy on a random cat)
Leaffall- Pros: fat prey (+1 hunting bonus, Cons: rouges more likely to attack (-1 border strength)
Leafbare- Pros:cats more likely to stay away from your clan (+1 border strength), Cons: frozen herbs (-2 herbs)
Newleaf- Pros: +1 prey. Cons: Aggressive Animals
Bonds:
Bond Once- friends
Bond Twice- good friends
Bond Three Times- best friends
Bond Four Times- matesI think that's all you need to know! Sign-ups will be in the next chapter!
YOU ARE READING
The Return of IvyClan
General FictionAfter IvyClan fell into a deep, endless abyss that they couldn't escape from, the clan was disbanded. Now, the clan is back, better than ever. This is the return of IvyClan.