PEOPLE WITH THE WATER ELEMENT
POSITIVE TRAITS:
understanding, placidity, mildness, trusting nature, devotion, mercy, forgiveness, modesty, compassion, fervour, pliancy, meditativeness, internalization...NEGATIVE TRAITS:
indifference, heartlessness, laziness, indolence, rigidity, lack of daring, lack of concern, unstableness, dejection...ABILITIES
What are Elemental Abilities?
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THE FOUR BASIC ELEMENTS OF NATURE.
ELEMENTAL ABILITIES:
Powers and abilities with one or more of the four or five basic elements at their core.
List of elemental powers and abilities.
Air/Wind
Aerokinesis - manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breathe anywhere.
Wind Generation - create blasts of wind.
Air Generation - create or generate blasts of air.
Aeromancy - Divination via air/wind currents.
Nubikinesis - manipulate clouds.
Pure Wind/Air Manipulation - create and control pure winds.
Dark Wind/Air Manipulation - create and control corrupted winds.
Flight - have the ability to fly at will.
Levitation - the ability to make anything rise up in the air and move around under your control.
Earth
Geokinesis - control, manipulate, create, generate and reshape or shape earth/rocks/stones
Earth Mimicry - have a body made up of earth or earthen substance
Agrokinesis - manipulate plants at will.
Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis - manipulate metal at will.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation - can turn things into sand.
Geomancy-- Divination via earth and earth-based minerals.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Pure Earth Manipulation - Create, manipulate and control pure and good earth minerals.
Black Earth Manipulation - Create, manipulate and control corrupted and evil earth minerals.
Fire
Pyrokinesis - create, control and manipulate also generate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Fire Breath - breathe out flames.
Fire Mimicry - have a body made up of fire
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Dark Fire Manipulation - Generate and control flames of destruction.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyromancy- Divination via fire.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Pyroportation - teleport or move though fire.
Water
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis - control and manipulate the various aspects of the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Hydromancy - Divination via water.
Water Mimicry - turn into liquid water.
Water Generation - generate water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
WEAKNESSES
usually strong against fire, weak to ice (if they're separate) and/or wood/grass. Sometimes strong against earth (since water erodes rock over time). Also sometimes strong against ice (since it takes a lot of thermal energy being taken away to actually lower water's temperature compared to most other substances). Against electricity, it's sometimes strong and other times weak instead.
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