Make (cat/s) sleep
Lowers chance  of Exhaustion
Chance the cat will find a Knack
+10 energy
                              
Make (cat/s) eat
Lowers chance of Starvation
+3 energy
Make (cat/s) hunt
Catches prey
-1 energy
Make (cat/s) patrol on (clan) border
Chance of finding strays
Secures border
-2 energy
(Cat) heal (cat)
Minor injury/minor illness -1
Sprained paw/kittencough -2
Dislocated limb/whitecough -3
Broken limb/greencough -4
Crushed spine/blackcough -5
Death disease/redcough -6
Make (cat/s) forage
If medicine cat/medicine cat-like rank will find herbs
If not, will find building supplies
-2 energy
Send (cat/s) to explore
Will take a whole game day
May find land, supplies, strays, threats, ect
Chance the cats will find a Knack
-4 energy
Send (cat/s) to fight threat of (threat)
Cats may get injured or die
Threat may get injured or die
-5 energy
Make (cat) become mates with (cat)
Those cats can breed
If a mate dies, that cat's mate will go into Mourning
-0 energy
Make (cat) breed with (cat)
The female will become a queen
Kits will be born the next day if nursery is built
-0 energy
Make (cat) give birth
Used if you want the kits to arrive that particular day
-2 energy
Make (cat/s) build (den)
-2 energy
Make (cat/s) expand (den)
2 more cats can fit inside that den.
-2 energy
Make (cat/s) upgrade (den/camp walls)
Will make den/camp walls stronger
Will fix den/camp walls if broken
-2 energy
Request alliance with (Clan)
Chance that you will become allies
-0 energy
Exile (cat/s)
Cat/s will leave the Clan
Chance that they will join another Clan/take revenge
-0 energy
Assign (mentor) to (kit/apprentice)
That kit/apprentice will be their apprentice
-0 energy
Change (cat)s name to (new name)
Used for renaming, apprenticeship, warrior and medicine cat ceremonies.
-0 energy
Rank (cat) to (role)
Ranks the cat to a different role
-0 energy
Have (cat/s) train their (skill)
The skill will go up by 1 point
Chance they will find a Knack
                              Mourning is when a cat's mate or family member dies. This will last a season.
In leaf-bare there is less prey and herbs, but more chance of finding building supplies. There is also more chance of 'the coughs.'
In leaf-fall the prey is fatter but less in amount, and herbs will begin to become scarce. Building materials are easy to find.
In new-leaf cats will start to find more prey again. Herbs will also become easier to find.
In green-leaf there will be lots of prey and herbs.
Knacks are a special skill of a cat. The Knacks are: Twoleg lore, Herbs, Hunting, Stealth, Fighting, Defense, Kindness, Leadership and Animal lore.
Dens:
All dens can hold 5 cats at first. Every time you expand a den 2 more cats can fit inside. 
(The exception is that the leader's den can only hold 3 cats)
                                      
                                          
                                  
                                              
                                          