This is a very long, complicated and detailed form for people whom like long Rp stories and detailed settings.
Name: This is pretty self-explanatory, full name, maiden name.
Nicknames/Alias: Again, self-explanatory. If they have nicknames explain the meaning behind them (unless its an abbreviation).Face Claim: I normally write bios before picking face claims but some prefer to do it the other way. This is a very general rule but try not to deviate too far from the FC’s real age, no more than three years either way.
Age: For some supernatural/fantasy/sci-fi genres you may need “appearance/physical age” as well.
Gender: Again, self-explanatory.
Sexuality: Again, self-explanatory.
Date/Place of Birth: Time and place of birth is quite important as it’ll effect other parts of the bio like name choices or childhood life.
Currently: Location-wise.Nationality/Species: Self-explanatory. Please note that ethnicity and nationality are different. If there are different species in your roleplay, you might also have sub-species groups.
Occupation: If applicable.
Rank: For roleplays that feature hierarchies like royal families or schools where there are no jobs, a ranking system might be more suitable. Can also be used to describe social class.
HistoryChildhood/Family Life: Who they grew up with, family life in general? Does your character know who their parents are, are they the biological parents, what were their expectations for your character? Any particularly memories, traumatic or life changing? Did your character grow up in a specific type of culture or belief system that shapes who they are now? Any lingering health problems or hereditary family illnesses?
Education: For the real life based roleplays set in the present, level of education can be important. For roleplays set further back in history, how much education can be important. I find education to be an important factor because it effects who we are, who we can be and who we want to be. Education and wealth is also intertwined with social background.
Accomplishments: Mention those relevant to the personality development or plot. For example, if your character received a music scholarship, you can have them memorize numerous Mozart pieces and still be realistic. Or if your character graduated top of the class in sword fighting, it might explain why they started hacking away at zombies with a machete as opposed to running in the opposite direction. There can also be negatives to some accomplishments, for example, receiving a military medal can show a character as courageous and dedicated to their country. But (depending on the medal) it could also mean they were the only survivor of an air raid which resulted in long term guilt causing them to avoid meaningful relationships that could lead to their happiness (Survivor’s guilt).
Regrets: Everyone has regrets; if only I could turn back time, if only we had known earlier, if only you had seen the other choice earlier. Regrets can be a huge part of a character’s subplot (talked about later) because when someone acknowledges they’ve done something wrong, the first reaction is normally to fix it. Someone who has no regrets, also says a lot about them.
Secrets: Everyone has secrets, how big are your character’s? Think about things like who knows, how many people does it effect, anyone in particularly that cannot know the secret, consequences of certain people knowing.
Personality
Positives/Virtues/Skills: In general, positive traits are aspects that make that your character likable whether it’s their attitude, behaviour or actions. Positive traits can also be skills your character is good at, placing them at an advantage.