Nation: Artal
Leader: Mariel Tason
Purpose: Train and teach the children until they are ready to begin their journey.
Abilities: They can never get lost and can track anything.
Spirit Animals: Camel (common), Horse (common), Hawk (uncommon), Unicorn (rare)
Nation: Versu
Leader: Captian Ruther
Purpose: Provides water to all nations and makes sure it is clean.
Abilities: Can breathe underwater and can speak with water animals.
Spirit Animals: Seagull (common), Pelican (common), Aligator (uncommon), Sea Serpent (rare)
Nation: Craysion
Leader: Tobias Chapman
Purpose: Provides food for all nations.
Abilities: Can control plants' growth and speak with land animals.
Spirit Animals: Mouse (common), Goat (common), Snake (uncommon), Pheonix (rare)
Nation: Brakle
Leader: Jamie Watson
Purpose: Provides burial grounds and maintenance of the dead.
Abilities: Can speak to the dead and see in the dark.
Spirit Animals: Boar (common), Raven (common), Panther (uncommon), Griffin (rare)
Nation: Masert
Leader: Cheif Briton
Purpose: Provide armor and weapons to the nations
Abilities: Resistance to extreme temperatures and extreme strength.
Spirit Animals: Bear (common), Mole (common), Rhino (uncommon), Dragon (rare)
YOU ARE READING
The Journey Begins
AdventureFour teens begin their journey across the vast land known as The Nations. Follow them as they adventure on through their journey as they try to find where they belong. It is never easy, they must travel together through miles upon miles to visit eve...