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According to Fox, the "idea of being trapped in an underground world" was inspired by the video game Brandish[21]. Fox was partly influenced by the silliness of internet culture, as well as comedy shows like Mr. Bean.[16] He was also inspired by the unsettling atmosphere of EarthBound.[16] Fox's desire to "subvert concepts that go unquestioned in many games" further influenced Undertale's development.[26] Fox found that the writing became easier after establishing a character's voice and mood. He also felt that creating the world was a natural process, as it expressed the stories of those within it.[22] Fox felt the importance to make the game's monsters "feel like an individual".[23] He cited the Final Fantasy series as the opposite; "all monsters in RPGs like Final Fantasy are the same ... there's no meaning to that".[23]

The character of Toriel, who is one of the first to appear in the game, was created as a parody of tutorial characters. Fox strongly disliked the use of the companion character Fi in The Legend of Zelda: Skyward Sword, in which the answers to puzzles were often revealed early. Fox also felt that role-playing video games generally lack mother characters; in the Pokémon series, as well as Mother and EarthBound, Fox felt that the mothers are used as "symbols rather than characters".[19] In response, Fox intended for Toriel's character to be "a mom that hopefully acts like a mom", and "genuinely cares" about players' actions.[19]

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