Injuries and Sickness

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~Injuries~

-Minor Cut: Takes 2 days to heal, use a plant to subtract 1 day of healing time. -11 heath points, you regain 5 health points each day.

-Burns: Takes 3 days to heal, use a plant to subtract 1 day of healing time. -16 health points, you regain 5 health points each day. Has a chance to become a Fever.

-Major Cuts: Takes 5 days to heal, use a plant to subtract 1 day of healing time. -26 health points, you regain 5 health points each day.

-Sprain: Takes 7 days to heal. -36 health points, regain 5 points of health each day. You can't hunt, fight, forage, or explore.

-Broken Bones: Takes 14 days to heal, combine two things to subtract 3 days of healing time. -71 health points, you regain 5 health points each day. Can't hunt, fight, explore, forage, cook, or travel.

-Dislocated Shoulder: Takes 1 day to heal, just pop it back into place. Can't hunt, cook, forage, or fight for 3 days. -21 health points, you regain 5 health points each day.

~Sicknesses~

-Cough: Takes 2 days to heal, use a plant to subtract 1 day of healing time. Has a chance of becoming a Cold, Can't hunt until fully healed.

-Cold: Takes 4 days to heal, use a plant to subtract 1 day of healing time. Can't hunt or fight. Has a chance to become Severe Cold.

-Fever: Takes 4 days to heal, use a plant to subtract 1 day of healing time. Can't hunt, fight, forage, or explore. Has a chance to become High Fever.

-High Fever: Takes 8 days to heal, use a plant to subtract 1 day of healing time. Can't hunt, fight, explore, forage, cook, or travel. Stay cool or else it will add a few days.

-Severe Cold: Takes 8 days to heal, use a plant to subtract 1 day of healing time. Can't hunt, fight, explore, forage, cook, or travel. Stay warm or else it will add a few days.

-Near-Death Sickness: Takes 3 days before you die, use a plant each day until healed. Can't hunt, fight, explore, forage, cook, or travel.

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