System Guide

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《Status》
[Name]: Gyrus One
[Age]: 14
[Title]: (None)
[Race]: Human
[Lv]: 1
[Exp]: 0/100
[Class]: (None)
[Subclass]: (None)
[Affinity(or element)]: Light (Altered)
[Money]: 0Bronze 0Silver 0Gold
[Hp]: 100/100 (10 hp per minute)
[Mp]: 50/50  (10 mp per minute)
[Status Effect]: None
[Str]: 1
[Spd]: 1
[Def]: 1
[Int]: 1
[Luk]: 0
[Stat Points]: 0
[Mutations]: (None)

HP: Stands for Health Points. Governs one's life. 

MP; Stands for Mana Points. Governs one's magic reserves.

STR: Stands for Strength. Governs the damage of melee/physical attacks and weight in which one can lift.

SPD: Stands for Speed. Governs one's movement capability and evasiveness.

DEF: Stands for Defense. Governs one's  durability against melee/physical and magic attacks.

INT: Stands for Intelligence.  Governs one's intellect, magic capacity, capability and management management.

《Inventory》
(Empty)

INVENTORY: One's storage system.  Includes special feature called Infinity, allowing endless storage of numerous items of any amount or size.

《Skills》
(None)
SKILLS: One's special abilities which are divided into  <Active> and <Passive>. <Active> skills require Mp for activation and need certain amounts for continuous use while  <Passive> skills require no amount of Mp and can be toggled on and off if annoyance due to certain skills.

{System}: The A.I. that responds to questions asked by the participants and issues 《Quests》 with appealing rewards.

(So guys, this is the explanation of the gaming system of the story. Most of the things not covered here will be in the book. Hope you enjoy!)

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