Chapter 25: Friends

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Chapter 25

Friends

Kathleen Brew was waiting at the Central Square of the now famous Xargoal-6, the mining city just beneath the Taal Mountain Range. Just a few weeks ago, this city who was roamed over by Traders and Blueprint Brokers (people who sells BP of famous Inventions) is now a central tourist spot for weapon hunters and BP collectors.

The once underground market for intermediate users were now kept alive over the radar as the loots from the past war were sold directly here.

Loot System.

Once a player defeats another player in a legal way that is recognized by the system (example: duels, war, castle siege, criminal hunting missions/quests, etc.), the items won over from the defeated player is called Loot and they can either sell them or melt them on the NPC shops to get useable parts and materials. 

Terroa boasts of its uniqueness when it comes to player styles. Once an item that was once used by the defeated player lands on the hands of another player, that item (or equipment for that matter) cannot be used by the looter. Not unless it was given to him/her with permission from the original user.

But since it was a loot from a legal endeavor that's recognized by the system, the most legal way they can use the loot is to sell them. The City Guards won't even bat an eye on them since it was also Xargoal-6's own attractiveness. Maybe, all around Terroa, the Xargoal mining cities are the only places where illegal and legal trades of weapons and BP are taking place in broad sight.

No one else except the owner of the equipment can use it. It means style, fashion, and exclusivity amongst players are preserved with the system as the balance of blueprint acquisition lies with the Blueprint Database and the price tag that comes along with a BP. 

If the user who invents (or design) an equipment using another user's blueprint design without paying the due cost for accessing the database, then that user will be tagged by the system as a thief and his information and location will be sent to the original designer.

It is then up to the original designer if he/she will hunt down this player or apply for a criminal hunting mission/quest for his arrest.

These are free services by NPC Shops, and the price for the hunting down these thieves are sponsored by the system. Still, it doesn't stop people from committing such crimes since there are plenty of escapes routes in this system. One example is the fact that even if the original inventor applies for the arrest or death of the thief, if the criminal is a strong player, then not unless the criminal hunter (Black List Hunters) are confident on their strength, then justice will be served.

And in terms for the legally acquired loots, there is a system of 10th hand usage on these looted equipments.

Even if the looted item can't be used by the looter, if he/she "sell" or "give" the item to another person and that person gives it to another —leading to the 10th hand, that tenth person will then be entitled the rights of usage of the said equipment, lifting the usage ban.

So with all these people from the war one week ago, selling their loots, Kathleen Brew smiled as all these people obviously know of the 10th hand system and using it to its fullest.

Maybe, there are even those who got a friend and handed the item to themselves until they reached the 10th sharing.

After all, a hand is still a hand, even if that was the former looter who just exchanged the item with a single friend. This is also one of the holes in this system and those who are aware of it are those obviously members of the Masked Organization who only attacked strong players during the war.

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