• R U L E S •

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Some of these rules will be altered, as tome continues or ideas present themselves

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Some of these rules will be altered, as tome continues or ideas present themselves.

1) Do not challenge the DM, they have the power to literally kill you at will.

2) Do not attempt to override the DM's call, you could die.

3) Your strength will depend on your roll, not your character.
You could have a complete powerhouse and still be weak at times.

4) Your character will start with a set amount of money, and you main either gain or lose it throughout the game.

5) You must buy weapons and armor, you can not start with it.

6) All player money will be logged by me, and I will have a set chapter for shops. The merchandise will change occasionally, so keep your eyes on that.

7) Don't force ships, that's no fun.

8) I personally haven't played DND the intense way, but I'm going to alert it to be more story-driven and little more lax.

9) I will only be using a DM call when I notice a character in a fighting/battle situation. If someone is trying to talk to you, I won't be saying yes or no, that's dumb.

10) Hate the character, not their player.

11) You do not need to have DND knowledge to enjoy this roleplay, it's just for fun.

12) Please roleplay in third person, and I'd like a least a paragraph each action. This isn't necessary, just makes the roleplay much more fun.

13) If you've made it this far hide the word BLAST somewhere in a comment. This could potentially get you an a tar coin or two starting off.

14) One character per person. It's confusing for me and overall complicates the game. Thanks for understanding!

15) Have fun, and only join if you think you'll be around to play. If the DM goes offline, the game must pause. You're allowed to talk in a chat thread, but I will kindly ask you to pause your roleplay to wait for me to return. Thanks!

 Thanks!

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