the squads loadouts.

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spy wields his trusty revolver on casual missions, but he has two in case he needs to switch things up, the L'Etranger, which boosts his invis time, or the diamond back, which grants him crits for doing his job.

for daggers he has fast earner, the kunai, the normal knife and two others.

he mainly uses clock and dagger, if he isn't using clock and dagger, he uses his invis watch or dead ringer.

the rest of spy's kit is practically his normal kit.


solider has several rocket launchers and shotguns to pick from, but sometimes goes in with mantreds, or the base jumper.

for melee combat, solider carrys his trusty shovel, or the market gardener when rocking mantreds.


sniper uses body shooting or the normal sniper, and always carries an smg on him, he uses the bushwacka or the triblemans shiv, but that's it.


scout uses three different main guns, ranging from normal, to soda popper and the shortstop pistol, he always has a winger, pretty boy's pocket pistol or a normal pistol.

for melee scout uses the atomiser, the batsaber, or his normal baseball bat.


medic uses the overdose, and any of four mediguns, usually using the Ubersaw, amputator or bone saw.


pyro uses one of four, the dragons breath, degreaser, backburner or a normal flamethrower, he carrys any flare gun or the panik attack, and uses the homewrecker, neon annihilator, the third degree, or the power jack.


heavy has an arsenal of miniguns to pick from, often he brings a shotgun of some form, or a variant of his trusty sandvich, heavy has fists of steel, eviction notice, warrior's spirit or the gloves of running urgently.


demo uses his trusty grenade launcher, or ali baba's wee boots, demo also has an arsenal of sticky bomb launchers, but also uses the splendid screen, for melee demo chooses between the half-zatoichi or the eyelander.


engi carries his frontier justice or rescue ranger, for secondaries he has three pistols and the wrangler to pick from, engi also can pick from the gunslinger, normal wrench, eureka effect or the southern hospitality.


Kat uses a uzi and a flintock pistol, but only when he cannot steal the opponents weapons, without being noticed, if he needs to get up close and personal, his hook blade with grappleing hook and hidden gun attachment, incase he is left without his usual firearms, if he cannot steal any melee weapon, due to he knows, that stealing physical power takes time.

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Kat's semblance has allowed our catlike hero, to be able to mix and combine powerful semblances, into a variety of powerful and possibly lethal combos

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Kat's semblance has allowed our catlike hero, to be able to mix and combine powerful semblances, into a variety of powerful and possibly lethal combos.

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