(I have used the exploit that gives you extra perks and I don't know what is exploit perk and what is normal perk so I'm going to not remove anything)
Name: Six (The F***ing Mailman)
Ending: Independence
Quotes: "Somehow when I aim for the foot I decapitate them." "(Terrifying Presence) Pulls out Thermic lance I may not be able to kill you, but I can surely give you lots of pain..." "There isn't any ghost people around right?" "If I can survive two bullets in the head and lobotomy, then I can survive this."
Personality: Kind of scary due to (Terrifying Presence), a (Lady Killer) but he's oblivious to the fact, Very Intelligent, has poor charisma so he doesn't inspire anything really, a bit murderous but so is everyone in the wasteland, he kind of believes in god after he returned from Zion, he mostly does stuff for a price (Except on certain situations), regretful after accidentally nuking a town and even more after realizing he nuked it beforehand, sorta addicted to mentats(Brainless and Heartless makes it easier to go longer and reduces the negatives of withdraw)
Likes: Talking with his brain(Yes I'm having him carry his brain around), watching enemies fly after a explosive round from his Anti-Material Rifle, ED-E, guns, science, the NCR (somewhat)
Dislikes: the Legion, abominations like the carriers, the Brotherhood of Steel (somewhat, mostly just how they operate), the entire Sierra Madre, Marked Men
S.P.E.C.I.A.L.
Strength: 6(+2 from reinforced spine) (+2 in daylight)
Perception: 9(11+) (+2 the Elite Riot Gear Helmet)
Endurance: 9
Charisma: 2 (3+) (+1 from the Elite Riot Gear armor)
Intelligence: 10
Agility: 7
Luck: 7
Skills
Barter: 92 (+)
Energy Weapons: 53 (+)
Explosives: 64 (+)
Guns: 100
Lockpick: 100 (+)
Medicine: 100
Melee Weapons: 100 (+)
Repair: 100
Science: 100
Sneak: 100
Speech: 100 (+)
Survival: 92
Unarmed: 100
(Adding magic just because)
Magic: 10 (something had to have been on his side after being shot in the head twice by benny, being buried alive, having your brain, heart, and spine removed and still act like nothing ever happened)
Perks (That matter)
Brainless: head can't be crippled, lower addiction chance, take less damage
Adamantium Skeleton: Limbs are a lot harder to break
Lady Killer: special dialogue options with opposite gender
Heartless: Immune to poison, confuses robots and anyone that scans for life, and provides healing bonus
Reinforced spine: +2 to strength and dt
Camarader-E: (Rank 4)
Educated: changed to where six has the equivalent of a masters degree along with basic education like mathematics and some religious education (Because of The Burned Man)
Every clinic implant except for intelligence: increases special stats by 1, gives natural DT, slowly regenerates health
Big Empty implants: (Only two matter) faster sneak speed, better health from food and regenerate AP on consumption of food
Implant GRX: Slows down time 5 times a day
Solar Powered: gives +2 to strength and regenerates health while in sunlight
Hand loader: Changed to always getting gun cases and hulls
Junk Rounds: Can somehow create a perfectly functional bullet using junk metal like cans and the bullet casing
Jury Rigging: Can repair a item using a other item that works similarly to it, like metal armor to power armor or a varmint rifle to a sniper rifle
Night Person: gives low light vision in the dark
Light Step: traps and alarm systems never go off or detect you
Living Anatomy: knows how tough the enemy is, how healthy they are, and can hit more fatal areas of the body
Long Haul: changed to using ap to walk normaly if you are over encumbered
Mister Sandman: kill someone in their sleep
Strong back: can carry more
Mysterious Stranger: sometimes he will appear and either instantly kill your target or just badly damage them
Ranger Takedown: you can knockdown people/creatures in vats
Silent Running: you are treated as if you are standing still when moving while sneaking
Robotics Expert: can deactivate robots if you sneak up on them, does more damage against machines, Added can repair machines with scrap
Scribe Counter: too lazy to test out what exactly it does but you activate it by swinging your fist after blocking
Sniper: Easier to land headshots
Bloody mess: chance to absolutely gore the enemy, turning them into a pile of flesh
Broad daylight: can sneak in highly bright sources like it's pitch black
Tough Guy: somehow your bones are stronger from breaking so damn much
The Professional: sneak attacks with pistols or smgs deal more damage
Weapons Handling: every weapon requires 2 less strength to wield
Terrifying Presence: can start combat and terrify your opponent, making them run for their lives
Them's Good Eatin': any creature you kill has a 50% chance to drop blood sausages or thin red paste
Traits (Having three because wild wasteland is best)
Skilled: +5 to all skills but learn at a slower rate
Trigger discipline: shoot slower but more accurate
Wild Wasteland: Memes, jokes, and references oh my!
Items
Elite Riot gear + Helmet
Enclave Remnants power armor + Helmet
Thermic lance
Fully upgraded Anti-Material Rifle
TONS of stimpaks
Lots of Mentats
Some other drugs like Med-x, Rad-x, Radaway, Psycho, Turbo, and Buffout
UNGODLY amounts of ammo
Silenced .22 pistol
Lil devil
Fully upgraded 12.7mm smg
Holorifle (only with the damage modifier)
37 gold bars (Will never use them)
Sonic Emitter- Robo-Scorpion
Formal wear, Pre war hat, and Sunglasses to fit in better (Stole it from the dead body of that legion messenger who talks to you after leaving the tops)
Rebreather
A reinforced jar that holds his brain.
YOU ARE READING
Big Iron on his Hip (FalloutNV X Highschooldxd)
Fanfiction(I own nothing, not Fallout New Vegas, not Dxd, and NONE of the pictures) As the author was playing Fallout New Vegas because he got himself addicted to it. A sudden lightning storm took out the power as he was using the teleporter to store his gear...