A thump. A crash.
A door closes.
What have we done?
We assumed she would be the hero.
We gave her all the tools she needed— we sent her all the right help—
We failed.
Failed. No matter what we did, she was destined to be the villain.
But Dynwar is dead.
And we are shut out of Ildoldar.
What do we do?
What do we do?
What do we—
We can go back. There is another.
Another whose story is strong.
Prince Thertan. He is still open to us. We can reestablish the connection. We can reach him.
It will be dangerous. What happens when Amelie senses we are again interfering in her story?
What happens. What happens is we have to try.
Not we.
Not we?
No. Them.
You.
You can go back. Our magic is too potent to risk Amelie sensing our interference—but you? She would hardly suspect you.
Thertan's story is still in motion. We have the threads of magic linking us to his tale—we can get that connection back and help them save Amelie. Or stop her.
We can still save Ildoldar.
You can still save Ildoldar.
It will be dangerous. The moment Amelie finds out someone from this world is again trying to change her story, there's no telling what she will do.
But the fate of a world is at stake. Perhaps the fate of all worlds.
Do you want to go back to Ildoldar?
Do you want to save them?
YOU ARE READING
QUEST WORLD
FantasyFame. Glory. Adventure. Welcome to Quest World. Amelie Saeowyn is a barmaid at The Dizzy Ogre, so named because the hills behind the tavern attract vicious ogres at a dizzying rate. This keeps the tavern full of would-be adventurers looking to get t...