The commands listed in the "Commands" chapter will be used by you to build a strong and healthy clan up from the ground. Clans will start at level one and will be tasked to use commands to grow their power. As the clan grows, it will be able to do more things.
Things achievable from patrols or expeditions (max shown):
Herbs: 15
Moss: 15
Cat: 2 warriors, a queen and two kits, two apprentices, a pair of mates (they can go ahead and have kits), OR 1 elder
Sticks: 15
Brambles: 5
Leaves: 10
Stones: 5
For a pair of mates to have kits, they must be mates for 7 days (in game). You must do at least three things to be able to pass to the next in game day.
Each cat has 20 energy that they lose in a battle. When a cat doesn't get hurt much in a battle, they only lose 5 energy. When a cat gets some wounds but not many, they lose 10 energy. Severe wounds make them lose 15. If they lose 20, they die. If a herb is used on an un-energized cat, they gain 5 energy (does not work if they're dead) and gain 5 energy when they sleep or eat.
Try to stay realistic in pelt colors and clan names.
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Clan Village (CLOSED)
Random*HEAVILY INSPIRED BY COMANDERCAT; GO CHECK THEM OUT* Warriors is by Erin Hunter