₦ł₲Ⱨ₮₥₳ⱤɆ - ₦ł₲Ⱨ₮ ₮ɆⱤⱤØⱤ ł₦₣Ø

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Every 5 moons a cat gets a Nightmare.

Every 10 moons, a cat gets a Night Terror

Nightmares are different to night terrors for a reason.

₦ł₲Ⱨ₮ ₮ɆⱤⱤØⱤ₴:

Night Terrors have a 5% chance to put a cat near death (Severe injury, and kills a cat in two moons, if not healed.)

Night terrors have a 20% Chance to paralyze a cat, which means the cat has no energy for a moon. On the second moon, they gain back one energy, next moon they gain another energy, then the moon after that, the energy is back to normal.

They have a 25% chance to poison a cat, which means that the cat will die in a moon unless a cat heals them twice (Only a cat with level 4+ healing skill can heal this)

Night Terrors have a 10% chance of cursing your cats offspring or kin.

NIGHT TERRORS ALWAYS BRING DOWN YOUR SANITY BY 25.

₦ł₲Ⱨ₮₥₳ⱤɆ₴:

Nightmares have a 50% chance of disabling one of a cats skills for 3 moons.

Nightmares have a 25% chance to moderately injure you.

NIGHTMARES LOWER YOUR SANITY BY 10

₥ØⱤł:

Mori is a spirit-like entity who controls nightmares. Not much is known about them, but we know that they speak in Շђเร Ŧ๏ภՇ. They can also control things that cause terror, like animal attacks and causing a cats fear to appear.

Ø₮ⱧɆⱤ ł₦₣ØⱤ₥₳₮łØ₦:


You have a higher chance of being effected by a nightmare/night terror for each sin command you put through.

You start with a sanity meter of 100. You can gain or lose sanity, depending on what you do. For instance, if you hunt or train or forage by yourself for a moon, you can lose sanity. If you sleep in a den alone for more than 2 moons, you lose sanity. But if you spend more time with other cats, you can gain sanity back.

ł₦₴₳₦ł₮Ɏ:

When your sanity drops to lower then 21, your cat begins to go insane. Insanity doesn't show, but other cats can notice it. For instance, while hunting or on patrols, a insane cat could get spooked by a leaf or a bush rustling. Or they could go crazy in front of the clan and try to attack a cat.

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