-calamitea-
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BAD VALORANT CHARACTER IDEA TIME: An agent by the name of Tombstone. He would be a duelist. Passive - Soul Thief. When Tombstone gets a kill, heal him for 20% of the damage he dealt. (If he kills someone and dealt 100 damage, he heals 20 health) Basic - Graveyard. EQUIP an orb of death energy. FIRE to throw the orb, dealing no damage on land, but applying the Rot effect. Rot deals 20 permanent damage, and slows enemies for 4.5 seconds Basic - Skullshot. EQUIP a burning skull. FIRE to throw the skull. The skull chases down the enemy with the highest amount of kills for 7 seconds, invulnerable to all damage. If it finds the enemy, or the timer runs out, the skull explodes, applying Rot and Haunted on enemies for 5 seconds. Haunted causes the character to hear fake audio(fake gunshots/fake footsteps), whilst simultaneously making their vision blurry. If Psychopomp is active, Skullshot targets the nearest enemy. Signature - Bone Crown. EQUIP a crown of bone. FIRE to wear, ALT FIRE to make a teammate wear it. Gives 25 shield. Each kill gained with this shield active adds +15 to the shield. The shield does not go past 75 total shield. Can be added to a light/heavy shield, but, the Bone Crown shield breaks before the regular shield breaks. Ultimate - Psychopomp. INSTANTLY enter a state of higher being. For every kill Tombstone has during the whole match, grant a 2% boost to movement speed, reload speed, and firing speed. The boosts max out at 40%. For every 3 total kills, a Skullshot is fired, without reducing an ability count. These Skullshots target the nearest player, with each Skullshot targeting a different nearby enemy. Only 3 Skullshots may be fired per Ultimate. Psychopomp lasts for a base 10 seconds. For every kill gained in the half, grant an extra second.
-calamitea-
I feel like he'd be broken only with people who are actually good at the game. Maybe take away his passive and replace it with a debuff where he doesn't receive outside healing or negative effects last twice as long against him?
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