Forgot to post this here earlier. You may have noticed Talonis is now on indefinite hiatus. I predict it'll be on hiatus for more than two years, most likely it'll return after I graduate. This is due to what I've learnt; the simple fact that I needed to plan everything out better before I started doing scheduled releases. What I want for Talonis is for it to be a fun fantasy adventure, that also has complex character flaws, character developments, and character relationships. My goals and what I'm going to be working on are as listed:
• Plan out every event, and write everything that happens down so that I don't forget. I've learned the details matter.
• Properly plan (and write down!) character traits, flaws, developments (when they happen, why, and for what purpose)
• I've come to realise my characters don't have goals. They're hard to root for in any sense or care about because they don't have something clear that they're striving for. This is something I will consider and properly write down.
• I will have to work on my art, and how fast I can draw a single panel. Ideally, I'd like Talonis to be drawn consistently in the style of something almost like Solo Levelling's manhwa. To put it simply, characters are simple but well drawn. I'd also like to heavily focus on environmental art, considering it will determine if the fantastical world of Saroa is appropriately showed off or not. Boring fantasy worlds are, well, boring.
• Plan out Saroa more. I've been making up names of cities, countries, landmarks, etc. as I write. Can't be doing that anymore.
• Plan out the power system more. I'm not currently satisfied with it.
I may be posting occasional updates regarding what I've been working on, mainly just to let you know this isn't a dead project.