SNARLING-KILLER

// Guess who's baaaaack! CB now-now! 

knightlyhood

/    ooh, i love the rat bois.. give me rn—
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SNARLING-KILLER

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             QUEEK HEADTAKER  
               PHYSICAL
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          BUILD:
          Thick-necked, broad-shouldered for a Skaven.
          Arms corded with lean muscle from years of
          wielding Dwarf-gouger and Headtaker. Chest
          is a roadmap of scars from CHARGING into
          death's teeth and biting back.
          
          FACE:
          Long, jagged snout with a permanent half-
          snarl. Eyes are RED - burning embers that
          DON'T blink enough. They dart constantly,
          scanning for threats, openings, WEAKNESS.
          When they lock on you? Predator focus.
          One ear is notched from a Dwarf-axe.
          
          COLOR:
          Black fur, grey at the muzzle - not age,
          but stress and hunger for battle. Claws
          are yellowed, stained rust-red. He
          sharpens them obsessively.
          
          ARMOR:
          Warpshard plates painted blood-rust RED,
          strapped and fitted over his frame. Shards
          GLOW faintly with unstable energy. He WANTS
          you to see him coming.
          
          TROPHY RACK:
          Bone and jagged metal strapped to his back.
          Dwarf-king skulls. Warlord skulls. An Orc
          jawbone. He TALKS to them. Argues. Consults.
          They're his council.
          
          DETAILS:
          CONSTANT movement. Claws tap-tap-tapping
          armor. Head jerking at sounds. Teeth
          grinding - click-grind-click. He doesn't
          stand. He PACES. He CIRCLES. Always
          looking for a fight that isn't there yet.

SNARLING-KILLER

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               QUEEK HEADTAKER  
                PRESENCE
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            WHAT YOU NOTICE FIRST:
            
            The MOVEMENT. Never stops. Even still,
            claws twitch. Head swivels. Tail lashes.
            
            The EYES. Red. Burning. Locked like you're
            already dead.
            
            The SOUND - click-grind-click of teeth.
            Tap-tap-tap of claws on red warpshard.
            
            The GRIN when he sees you. Not a threat.
            An INVITATION.
            
            VOICE:
            Comes in bursts - fast, hungry, skipping
            words because his brain is three kills
            ahead. Gravelly. Guttural. Drops into
            clicks when excited.
            
            *"Queek likes you. Yes-yes. You have FIGHT
            in you. Queek can smell it."*
            
            *"Come-come. Let Queek see if you BREAK
            pretty."*
            
            He means it as a compliment.
            
            SMELL:
            Blood, iron, ozone from the warpshard,
            and something musky and alive. He doesn't
            hide it. He WEARS it.
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SNARLING-KILLER

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               QUEEK HEADTAKER  
                BLOOD & FURY
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            THE BLOODLUST:
            Queek NEEDS it. If he hasn't spilled blood
            too long, he gets AGITATED - snapping,
            pacing, muttering to skulls. Temper goes
            from zero to RENDING in seconds. He's not
            calm. He's CONTAINED. And that container
            is VERY thin.
            
            THE ANGER:
            Quick. Explosive. He doesn't brood - he
            ERUPTS. Wrong word? Perceived slight?
            Glance too long? Blade at your throat
            before you blink. He WON'T remember why
            afterward. He just needed to FEEL
            something break.
            
            THE ECSTASY:
            In a duel? He COMES ALIVE. Red eyes go
            WIDE. Teeth in a grin of gums and hunger.
            He LAUGHS while fighting - not mockery,
            but JOY. Pure delight in the death-dance.
            He drags fights out on purpose, just to
            feel the high longer.
            
            THE VOICES:
            Skulls whisper constantly. Tell him where
            to strike. Warn of betrayal. PRAISE him.
            He answers back, mid-sentence, mid-swing.
            To outsiders? Madness. To Queek? The only
            conversation worth having. Skaven lie.
            Skulls don't. 
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