I’m especially curious about the point where the bond is recognised but the character can still accept, reject, or redefine it. It feels like the kind of moment that reveals who the characters really are without making their choices feel predictable.
What if your novel became an open-ended interactive game—a world readers could enter, not just a story they finish? Starting from the point where the bond is recognised but the character can still accept, reject, or redefine it, they could speak freely to the characters, make their own decisions, and see the world respond. No two readers would live the same story: each interaction could reveal a different relationship, conflict, or ending, and you could see exactly how readers engage with your characters and what stories emerge. It’s “a thousand readers, a thousand Hamlets” made real—a way to extend the life, reach, and commercial value of your work without creating every branch by hand. If that possibility feels exciting, I’d love to explore the simplest way to build it and a fair revenue-sharing model."