The Tartutic, an invincible simian trio that serve as the Blue World's peacekeepers, have forbidden that Story be attacked while returning home. The Scrunt nonetheless does just that, as Story is destined to be a great leader as well. To return safely, she will now need the help of a Symbolist, Guardian, Guild, and Healer. Story believes Heep to be her Guardian; Heep asks Farber, a West Coast émigré turned film critic, to help him figure out the others' identities. Working off movie tropes, Farber misadvises Heep, leading him to a flawed conclusion that Dury is the Symbolist, the smokers are the Guild, and Bell is the Healer.