BIO pt2

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(Real quick I got to say a quick thanks to IGN that's where I got these lists from)
Powers

Magic
(Just real quick this is going to be long as hell so just skip to the end for a summary)

Illusion:

Clairvoyance

Novice

Showing the path to the active quest's current destination. You won't have to use this spell at any point of the game, because the game's quests have been thoroughly described in other chapters of this guide. Besides the game doesn't feature any complex quests that force the main character to spend a lot of time searching for things or people.
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Courage

Novice

Forcing the targeted being to remain on the battlefield and adding points to its health and stamina pools. This spell should be casted on your ally for obvious reasons.
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Fury

Novice

Forcing creatures and people on level 6 or lower to attack everyone arround them. This spell works on only one targeted creature or person.
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Vision of the Tenth Eye

Novice

Noticing the unseen things. This spell is useless during normal gameplay and you only need it to successfully complete Ritual illusion spell College of Winterhold quest.
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Calm

Apprentice

Forcing creatures and people on level 9 or lower to stop fighting. This spell works on only one targeted creature or person.
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Fear

Apprentice

Forcing creatures and people on level 9 or lower to flee. This spell works on only one targeted creature or person.
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Muffle

Apprentice

Moving silently for 3 minutes. This is an excellent spell for a thief or an assassin and you should use it along with Invisibility. It's also a good spell to be used to quickly increase the Illusion skill, because it doesn't cost a lot of mana points and it's always counted towards the progress (you won't have to fulfill additional requirements).
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Frenzy

Adept

Forcing creatures and people on level 14 or lower to attack everyone arround them. This spell works on only one targeted creature or person.
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Rally

Adept

Forcing the targeted beings to remain on the battlefield and adding points to their health and stamina pools. This spell should be casted on your allies for obvious reasons.
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Invisibility

Expert

Becoming invisible for 30 second. This is an excellent spell for a thief or an assassin and the good thing about is that you don't have to spend money to purchase or find invisibility potions. I recommend using it along with Muffle (silent movement) for better effects. The invisibility stops working if the spell has ended, if the main character has attacked someone or if the main character has interacted with an object from the environment.
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Pacify

Expert

Forcing creatures and people on level 20 or lower to stop fighting. This spell can work on only one targeted being or on an entire group occupying a small area.
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Rout

Expert

Forcing creatures and people on level 20 or lower to flee. This spell can work on only one targeted being or on an entire group occupying a small area.
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Call to Arms

Not of This World.    (Male Dragon Born Reader X Rwby)Where stories live. Discover now