Welcome to the Try-not-to-kill-the-MC™ game!
Aka: TOKEM.
As you can tell, you try your best not to kill and deeply scar the MC to your best abilities by completely easy decision making in some random dark-fantasy-ish setting.
ANYWAYS--- Onto the story, enjoy your reading!
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This situation sucks.
You don't really get why they decided to do this to you.
I mean, of course the amount of mouths to feed are too much and they're running out of food in the middle of the winter, when it's especially dark outside.
ʷʰᵃᵗ ᶦᶠ ᵃ ᵐᵒⁿˢᵗᵉʳ ᵍᵉᵗˢ ʸᵒᵘˀ
What kind of ophanage worker in their right mind does a hansel and gretel--- and why YOU in specific?
You suck at camping and foraging, you're not that charismatic and lovable to get some random adult to take you in without the risk of stranger danger-ing.
You're not even old enough to get a job---Oh yeah, by the way its twelve years old for paid child labour if anyone's wondering--- but not at least not young enough to die when left unsupervised for one minute. Which apparently is good enough for them.
And then the matrons used a good ol' trick up their sleeve to make sure you dont blame them and ruin their reputation; Using your own emotions againts you.
Fat, blobby, crocodile tears, check.
'It can't be helped'-s, check.
'It's not your fault'-s, check.
'please forgive, blah blah'-s, double check.
The same sh-tuff you heard when you first came to the orphanage, check.
To be honest, you're not even that impressed. You never tried to get along with the other residents anyway, isolating yourself because you couldn't yet handle your own disordely emotions.
Noone told little 5-years old you anger was a bad coping mechanism. Which ended up in either everyone avoiding you or just picking on you just to see you turn into a human firecracker and get blamed for said anger.
So what did you do now? The totally healthy dose of bottling up emotions to the point of not even you knowing what you're feeling and even more emotional barriers...
Enough moping around--- Time to pack your bags, so up the stairs you go.
Now that you think about it, you never properly looked around the place, maybe you'll do that...
The dented floor-boards of the steps creaked under your weight, you often wondered when it will finally collapse under all that running and jumping from the rowdier kids.
Running you hand on the handrail, you started to go carefully to not break the boards until you reach the second floor.
The torn and ugly rug, the hall of identic doors and the floral wallpapers greets your steps. Despite it being the middle of the day, it was oddly quiet, it was unnerving.
You looked around for your dorm room, despite all this time the path never became muscle memory, you even almost bumped into one of the many inconvenient flowerless-flower-vases that for some reason were in the middle of the hallway.
Reaching the room, you immediately look for your backpack that for some reason you kept under your bed. Ugly mustard yellow backpack in the form of what is probably a sloth-monkey hybrid is what you found, lightly dusty and old but the zipper still worked.
But now here comes one of the biggest decision you have to make...
*How much stuff you will put in the bag?
A) Fill it until there's no more space left (+1 weapon, -1 AGI)
B) Only the essentials (+2 INV, -1 ATK)
= = = =
Current stats:
Agility: 05
Inventory + Backpack: 00/12
Attack: 04
Health: 15/15
Sanity: 19/20
Tip: Size of object affects inventory space.
YOU ARE READING
Maybe it's for the better {Interactive Story}
Mystery / Thriller[Interactive] --- An interactive story where you try to live a nice and peaceful life against some odds with the least amount of casualties possible. --- I'll add more tags as we go.