Good and Bad are two beings from a parallel universe that go to a different world to start a game show with a prize of a million dollar mansion. Good is the angel who's ego is as big as his head. Bad is the devil who's is timid and shy so Good never listens to him.
Size: Medium
Weight class: Lightweight
Entrance: Come out a portal with Bad coming first and Good pushes him out onto the battlefield.
Good's Specials:
Entrance: Portal with Bad coming out first but Good pushes him out of the way.
B: Halo
Good throws his halo at anyone who is in range and it sticks to them, causing flinching damage and slow movement. You can shake off the halo by mashing A.Side B: Bad slam
Good grabs Bad by the legs and slams his his head at opponents, causing knockback damage and may slightly poison the target. Bad doesn't get hurt but if you use him twice, he'll get dizzy and have to recover for few seconds.Up B:Portal
Good and Bad go into a portal and reamerge in another portal above the first one. You can control where the portal goes for a few seconds before the portal's activation.Down B: Switch to Bad
Good forces Bad to take his place as he goes behind him. This can be done in midair as well as during a shield.Bad's Specials:
B: Horns
Bad rams into the opponent causing bleeding damage or knockback damage. If you charge it by holding down the B button, Bad will fling the target up in the air with a lot of knockback damage.Side B: Bad trip
Bad attempts to hit the target but trips and slams his head onto the opponent, causing flinching damage and has a small chance to bury the enemy. He can't do this twice.Up B: Portal
Just like Good. Bad goes into a portal and reamerges in another portal.Down B: Switch to Good
Bad cowers and runs behind Good and forces him to fight. This can be used in midair and during a shield.Both's FS: Perplexity fusion
Good and Bad fuse to create Perplexity. This transformation allows them to fly and their stats are doubled. They can throw giant energy balls to stun and launch enemies. This lasts for 50 seconds before ending.Taunts:
D-Pad Up:
Good and Bad say their first ever lines.D-pad Down:
Good sits in a chair and Bad tries to convince him to escape while they can.D-Pad Sides:
They fuse into Perplexity for a few seconds before splitting back.Victory poses:
VP1:
Bad waves to the camera shyly until Good pushes him away and Bad falls.VP2:
Good And bad fuse into Perplexity and fly around and land as they split back.VP3:
Good and Bad emerge from a portal and make a pose.