This character was essentially directly taken from Magic: The Gathering's new set Streets of New Capenna. I have taken the likeness, name and inspiration from MTG's Jetmir and used it to create a version that I like. If for any reason this character is mentioned outside of this book, please give all credit to MTG and Wizards of the Coast instead of myself. Thank you. Please don't sue me.
Name: Jetmir Cabaretti
Race: Tabaxi
Gender:bMale
Class: Barbarian
Age: 52
Appearence:
Weapons: Fists and occasionally his Scepter
Armor: None. Just his fancy suits
Skills trained in: Intimidation, perception, persuasion
Goal: Keep his city running smoothly and his people happy
Likes: Parties, drinking and talking with his people
Dislikes: Troublemakers, Rival gangs (will be explained in the other section), negotiations gone sour
Pets(Optional): None
Favorite spell if any: Not a caster
Other: Jetmir Cabaretti is not an official political figure. He is instead a crime boss of the fittingly named Cabaretti. Despite this fact, he is incredibly loved within the city he operates out of and uses the power he has to keep everything running smoothly, safety and cleanly. His party loving nature often means that music can be heard through the streets and dancing is around every corner. There are of course some people who believe a city shouldn't be run by a criminal but even they can't deny that the city does phenomenal under his caring and watchful eye. Now all this success and prosperity does not come without downsides. Other powerful rival gangs have repeatedly tried to take over but none have gotten close enough for anyone to doubt Jetmir. While some negotiations have happened in the past, rival gangs take any opportunity to strike at Jetmir in the hopes of ending his life. This, however, is futile. Jetmir has a knack for shrugging off blows and delivering even more devastating punches of his own, often resulting in broken furniture, broken walls and of course, many broken bones. So stay on his good side and just enjoy the party.
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Fantasy Roleplay
FantasyFrom the dwarven capital of Hammerdeep to the trading point of Mythral Pier, Adventurers have come and go. Legends were born of some and others were never heard from again. It's time for you to join the tale!