Two large ships exchange fire. The rusty, painted ship fires slugs from crude, manned turrets with exaggerated barrels. The red-hot slugs overload the opposing ship's shields, making it venerable to heavy fire.
The more ornate blue and gold ship fires back. Autocannons fire into the rust bucket, weakening it's shield. A macro-cannon battery then fires at the ship, ripping it apart.
Inside the compromised, rusty bowels of a ship, bits of scrap float. Dozens of large boots rush down the hallway, their weapons and armour bobbing up and down, rattling and scraping. Numerous brawny green men are wearing scrap for armour, rockets strapped together by a metal frame and lugging around poorly constructed firearms made from sticks and a simple shooting mechanisms.
They stop by closed hatches, 'Eady da rokkits boyz!' Their team leader commands. The Orkz ready their rocket launchers, by inserting their rockets onto the end of the crude weapons. The squad leader rips open the hatches. One by one, each Ork positions themselves to their respective opening.
'It dem 'ard!' the commander roared. The Orkz aim their rocket launchers through the openings and at the neighbouring ship. They fire at the ships macro-cannon battery, some rockets hit the hull or completely miss. While a couple of the rockets directly hit the battery, disabling it. The Orkz celebrate their victory via war cries.
Towering figures clad in blue terminator power armour phase into the hallway the Orkz came though. They carry ornate power swords and twin-bolters. The imposing team trudged down the hallway, their bulky metal boots roared and echoed in the bowels of the ship. The Orkz' celebratory war cries were cut short as they noticed the stomping, which became louder with each moment passing.
'Wot da zoggin' 'ell iz dat?!' An Ork exclaimed.
'Oo ever it iz, dey'ze gettin' a krumpin!' The Ork leader declared while pointing at the door.The squad of Orkz carry a mixture of crudely made rifles, shotguns and a couple of rocket launchers at the ready. Their trigger fingers itch as the thunderous stomping stops at their door. 'WAAAGH!' The Ork leader howled, giving the go-ahead to his squad.
An Ork with a rocket launcher fires at the door, a concussive wave disorientates the Orkz and shook the cabin. Un-phased, the rest of the Orkz fire their makeshift rifles and shotguns into what was the doorway. Their deafening guns rapidly boomed and cracked, as the walls of the ship began to rip into swiss cheese and fall apart.
Quickly, the smoke and other airborne debris made it hard to see anything in front of them. The opposing blue marines used haze and floating fragments of wall to move foward. The bullets from the Orkz would miss or deal minimal damage to their armour.
The marines fire their storm-bolters roughly where they can see the muzzle flashes. A couple of Orkz are killed, the bolter rounds tearing apart their flesh, mangling their bodies. The stray rounds broke though the cabin, reducing it's structural integrity.
A few Orkz attack a marine with their rough, jagged swords. One manages to slice off the shooting hand of the marine, the armour around the wound was warped as blood began to drizzle down. In response, the now enraged marine used his power sword to kill the Ork that wounded him. He sliced down the shoulder, the blade going though the Ork's body, cutting him in half.
Another Ork slashes the marine's side, further wounding the marine. The armour on his side had a jagged laceration, as his blood began to ooze. The marine swipes his blade to his left, decapitating the second Ork.
An Ork with a machine gun lays down fire onto the marine, aiming at his vulnerable red spots. The marine tries to charge at the gunner, but succumbs to his wounds as he is ripped apart from hot lead. The gunner Ork is then ripped apart from machine gun fire from the destroyed doorway, the wall and floor giving way with him.
Above the firefight is the bridge, where the captain of the Ork fleet steers the ship. The bridge shakes with each barrage of gunfire from the enemy ship, now there's the added movement from firefights within the ship. 'Bozz,' his advisor warns, 'We'ze got a problem.'
'Wot iz it now ya gitz?!' The captain barked, 'Carnt yoz see dat I'ze tryin' to keep on our corse.'
'Der iz fightin below uz!' the advisor exclaimed, 'We'ze been boarded by doze zoggin' humiez!'
'Ya knowz wot to do.' The captain ordered the advisor.
The advisor grabs onto the ship's microphone and screams, 'We'ze been boarded by da 'umies! Quit mukkin' about and get stukk in!' War cries, along with the fires of multiple guns can be heard though the floors and walls of the ship.
'Wot now, bozz?' The advisor asked the captain.
'Our plan iz set. Even if da ship goes down wiff uz! the captain stated, 'Doze crystalz ar too precious to leave without!' Knowing that there's no way to make it to the planet without the ship being completely destroyed, the captain had an idea.
He squawked 'WAAAARG!' as he turned his ship into the opposing vessel, penetrating the mast. Firefights continue within the bowels of the newly penetrated ship.
The amalgamated wreck begins to lose power. Drop pods eject from the compromised ship as it shatters, pieces of ship glide away from the carnage. The drop pods slow their descent as the wreck gains momentum and falls towards the planet.
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The awakening of the Bektekon Dynasty - Custom 40k Lore
ActionThis is a story based on my custom faction/paint scheme for my Necron army in 40k.