The Lobby

1 0 0
                                    

Now, this chapter is going to be a very odd one. I will be touching upon concepts that very many people have had debates over even the smallest bit of, all of which includes theories about the very fabric of the worlds.

Every Server has something in common: a Lobby portal. This resembles a normal Nether Portal, but the frame is made of quartz pillars, hundreds of indistinct carvings telling stories of unknown. The portal itself is a swirl of two colours: magenta and purple. This portal links all Servers to a single place: the Lobby.

The Lobby is a feat of architectural skill, of sheer ability to make something amazing. It has been through hundreds of years of history, and holds dozens of time periods and architectural styles: on one side of the cobbled street one might find a hyper-futuristic home, and on the other an Ancient Greek-like temple. Hundreds of cultures mix and thrive together in harmony.

In the very center of the Lobby resides the Portals: a huge open pavilion framed by pillars, each in a different style, from rough, rocky pillars to modern bricks. Four main paths split the pavilion into four sections, hundreds of portals arranged in an organised, neat matter in these sections. These allow Players to go into Servers with the simple speech of the Server's name.

Now, the very location of the Lobby is very complex: it is set in the center of the ocean separating Arencia, Mornia, Zerio and Namri, on a large island. It has survived dozens of wars, from the smallest disagreement between two political parties to the largest of all civil wars. It has risen into one of the strongest cities in the world. Only Players and a select few others are allowed on it, to avoid overcrowding more than it already is.

One of the highlights of it is the Market: every Sunday, it takes place around the Portals. Merchants from almost every Server come to sell their goods, the only day things from Servers are allowed to travel from their place of origin to Lorln. On Market days, the air is rife with every sort of magic, chatter filling it as people marvel at every invention.

The most successful merchants tend to be those who stream their Servers: Scicraft members, for example, are known to bring the most advanced of all redstone circuits to show off, not selling anything but smiles and awe to the crowds. The currency used in the Lobby is mostly diamonds, as that is what most Players are looking for, but bargains are often arranged.

At night, the Lobby is lit by soft, trembling fires in lanterns and warm, steady redstone lamps. It is a peaceful place, almost no crimes taking place. However, just like all things in this world, there exist exceptions. And, in this case, this exception takes the form of Arnom Street.

It isn't just a street: it's an entire neighbourhood, only a small bit of it at the surface. The rest of it sprawls out underground in a complex map of cave systems, houses built into the very walls of the cave. Here, most criminal activities take place, under the cover of darkness to shield the offending people from the gaze of the policemen.

Dozens, maybe even hundreds, of attempts from the police have been made to stop the criminal actions of said inhabitants, but none of them have come any closer to being more than a small bother than the last.

A Semi-Complete Guide To The Realms Of LorlnWhere stories live. Discover now