00. further information

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⊅Σ〄 FURTHER INFORMATION ∢⋓⋰⁺reading is recommended for this roleplay, it will help yourcharacter increase their chancesof living

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⊅Σ〄 FURTHER INFORMATION ∢⋓⋰⁺
reading is recommended for
this roleplay, it will help your
character increase their chances
of living.

any questions?
just ask them in the comments!

any questions? just ask them in the comments!

Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image.

⊅Σ〄∢⋓⋰⁺ SPECIALITIES/ROLES

At HIRED GUNS AGENCY (HGA), all members are taught how to fight and how to shoot, but there are five categories of attack they must choose one to specialise in. Through tournaments, experiences, and classes they will be able to increase their skill level in either their hand-to-hand combat skills or their specialty. Each member must be over or at the age of 20.

HACKERS (AGE, 22+), are your advanced techies. They're responsible for disabling alarms, security cameras, bank accounts, locks - hell, they can even act as a personal investigators.

They must have a degree in IT to be able to do this speciality, so the minimum age that can apply to this specialty is 22.

SKILLS:
gunmanship -
hand to hand combat -
(natural +1) hacking -
private investigation -

HELLFIRE (AGE, 20+), are your tanks, your brute force. They don't crack under pressure and can wipe out a whole site of enemies with minor casualties. They'll get you out of the deep shit.

SKILLS:
gunmanship -
hand to hand combat -
brute force (i.e strength and likelhood of surviving) -

SCOUTS (AGE, 20+), are the sneaky ones. Perfect for undercover, their charismatic and better actors than those who win Emmys. They're good for your high publicity stunts, the silent killers.

SKILLS:
gunmanship -
hand to hand combat -
scouting (i.e. silent footsteps and kills) -

MEDICS (AGE, 21+), are your support crew. Not only do they patch up your suspicious injuries, they can clean up crime scenes, and do some forensic research on whatever bloody item you come back with from the field.

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